Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Ideal Setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wik" data-source="post: 5488722" data-attributes="member: 40177"><p>I'd like a gritty setting, where combats are brutal and fast - sort of sword and sorcery, in a conan-like vibe, although it doesn't have to be fantasy. You can do it just as well in a post-apoc sort of vibe.</p><p></p><p>One where gear is acquired more often than "loot", and it's given piecemeal, bit by bit. In other words, a game where Players get excited not about getting a +5 sword (which doesn't exist), but in which they get a good pair of boots... or a chainmail sleeve to complete their armour set.</p><p></p><p>A game with loosely-defined areas, but with some strongly-detailed central points. The original Dark Sun boxed set is kind of what I'm thinking of. Expansions might add a few new places, or expand upon the detailed area, but they don't fill the map up with so much info that GMs feel constrained in creating their own stuff.</p><p></p><p>no metaplot. At all. The game is frozen in one date, and the GMs can take the adventure from there.</p><p></p><p>A world in which the environment plays a factor. One in which we can envision our characters moving around through the world, even when we're not fighting monsters or exploring dungeons. I love settings in which I can imagine my character just.... walking. Whether it's a desert setting, an arctic setting, city-based, or space-based... I just want a setting where significant attention has been given to what it'd be like to live there.</p><p></p><p>A system where we can get through a combat in less than half an hour. While also being one where there's more than, say, six degrees of seperation between an untrained character and a maxed-out character. I want a setting where I can't start off with combat skill maxed out. </p><p></p><p>I want a world in which players have a pretty wide range of character concepts to choose from, while at the same time, the final group makes sense together. No human fighters rubbing shoulders with half-dragon time mages. I'd like a game where, even if every character is playing a human soldier, there is something mechanical that differentiates them, and how they play at the table.</p><p></p><p>I want a world that draws inspiration from the real world, and uses historical models to lay a groundwork. But at the same time, I don't just want a world in which you've taken the vikings and put them on an arctic coast and decided they're going to fight the egyptians. History out of context is garbage.</p></blockquote><p></p>
[QUOTE="Wik, post: 5488722, member: 40177"] I'd like a gritty setting, where combats are brutal and fast - sort of sword and sorcery, in a conan-like vibe, although it doesn't have to be fantasy. You can do it just as well in a post-apoc sort of vibe. One where gear is acquired more often than "loot", and it's given piecemeal, bit by bit. In other words, a game where Players get excited not about getting a +5 sword (which doesn't exist), but in which they get a good pair of boots... or a chainmail sleeve to complete their armour set. A game with loosely-defined areas, but with some strongly-detailed central points. The original Dark Sun boxed set is kind of what I'm thinking of. Expansions might add a few new places, or expand upon the detailed area, but they don't fill the map up with so much info that GMs feel constrained in creating their own stuff. no metaplot. At all. The game is frozen in one date, and the GMs can take the adventure from there. A world in which the environment plays a factor. One in which we can envision our characters moving around through the world, even when we're not fighting monsters or exploring dungeons. I love settings in which I can imagine my character just.... walking. Whether it's a desert setting, an arctic setting, city-based, or space-based... I just want a setting where significant attention has been given to what it'd be like to live there. A system where we can get through a combat in less than half an hour. While also being one where there's more than, say, six degrees of seperation between an untrained character and a maxed-out character. I want a setting where I can't start off with combat skill maxed out. I want a world in which players have a pretty wide range of character concepts to choose from, while at the same time, the final group makes sense together. No human fighters rubbing shoulders with half-dragon time mages. I'd like a game where, even if every character is playing a human soldier, there is something mechanical that differentiates them, and how they play at the table. I want a world that draws inspiration from the real world, and uses historical models to lay a groundwork. But at the same time, I don't just want a world in which you've taken the vikings and put them on an arctic coast and decided they're going to fight the egyptians. History out of context is garbage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Ideal Setting
Top