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The Illithidae
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<blockquote data-quote="BOZ" data-source="post: 123731" data-attributes="member: 1241"><p><strong>CESSIRID</strong></p><p></p><p>Medium-Size Aberration</p><p>Hit Dice: 8d8+16 (52 hp)</p><p>Initiative: +3 (Dex)</p><p>Speed: 50 ft, swim 40 ft</p><p>AC: 19 (+3 Dex, +6 natural)</p><p>Attacks: Bite +8 melee</p><p>Damage: Bite 2d8+3 and poison</p><p>Face/Reach: 5 ft by 5 ft/5 ft</p><p>Special Attacks: Psionics, poison, trip</p><p>Special Qualities: Telepathy, SR 12, amphibious, slime, light vulnerability</p><p>Saves: Fort +4, Ref +5, Will +8</p><p>Abilities: Str 15, Dex 16, Con 15, Int 10, Wis 14, Cha 10</p><p>Skills: Hide +9, Jump +7, Listen +8, Move Silently +9, Spot +8, Swim +7</p><p>Feats: Alertness, Weapon Finesse (bite)</p><p></p><p>Climate/Terrain: Any underground</p><p>Organization: Solitary or pack (1-20)</p><p>Challenge Rating: 7</p><p>Treasure: None</p><p>Alignment: Usually lawful neutral (with evil tendencies)</p><p>Advancement: 9-16 HD (Medium-Size); 17-24 HD (Large)</p><p></p><p>The cessirid is a small pack hunter, similar to canines. This monster has a large head and oversized eyes, and a fearsome jaw with a spiked beak at the end. This creature's horrible mouth has four feeding tentacles surrounding it, two on each side of the face. Its canine body is 2 feet high at the shoulder, and has smooth, slimy skin of a pale gray color. Its webbed feet help it to swim as well as run. Jutting out from its back are a series of short spines. These creatures live and work together in silent, tightly-knit, efficient packs. They are often used as hounds by illithids.</p><p></p><p>COMBAT</p><p>Cessirids like to leap at their opponents and bite with their beaks. The tentacles around the mouth hit automatically on every successful bite attack, and sting with poison that disorients foes. They use their psionic powers to locate and pursue prey, or to escape if outmatched.</p><p> Psionics (Sp): </p><p> Poison (Ex): Contact, Fortitude save (DC 16); initial damage 1d6 temporary Dexterity; secondary damage 1d4 temporary Dexterity.</p><p> Trip (Ex): A cessirid that hits with a bite attack can attempt to trip the opponent as a free action (see page 139 in the Player's Handbook) without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the cessirid.</p><p> Telepathy (Su): Cessirids can communicate telepathically with any illithid-kin within 24 feet.</p><p> Amphibious (Ex): Illithidae possess both lungs and gills, and can survive indefinitely on land and in water.</p><p> Slime (Ex): The slimy coating that covers the skin of illithidae is proof against adhesion. Illithidae are completely protected against the nonmagical glues of creatures such as the mimic and the roper. Additionally, their slimy skin imposes a -4 penalty on all grapple checks against them.</p><p> Light Vulnerability (Ex): The eyes and bodies of illithidae are vulnerable to normal sunlight and anything above a dim light source. Illumination equal to the light spell or brighter imposes a -1 penalty to the illithidae's attack rolls. Additionally, exposure to full sunlight causes 1 hit point of damage per minute to any unprotected illithidae.</p><p></p><p>The cessirid first appeared in Dragon Magazine #150 (Dragon's Bestiary, Stephen Inniss, 1989).</p></blockquote><p></p>
[QUOTE="BOZ, post: 123731, member: 1241"] [b]CESSIRID[/b] Medium-Size Aberration Hit Dice: 8d8+16 (52 hp) Initiative: +3 (Dex) Speed: 50 ft, swim 40 ft AC: 19 (+3 Dex, +6 natural) Attacks: Bite +8 melee Damage: Bite 2d8+3 and poison Face/Reach: 5 ft by 5 ft/5 ft Special Attacks: Psionics, poison, trip Special Qualities: Telepathy, SR 12, amphibious, slime, light vulnerability Saves: Fort +4, Ref +5, Will +8 Abilities: Str 15, Dex 16, Con 15, Int 10, Wis 14, Cha 10 Skills: Hide +9, Jump +7, Listen +8, Move Silently +9, Spot +8, Swim +7 Feats: Alertness, Weapon Finesse (bite) Climate/Terrain: Any underground Organization: Solitary or pack (1-20) Challenge Rating: 7 Treasure: None Alignment: Usually lawful neutral (with evil tendencies) Advancement: 9-16 HD (Medium-Size); 17-24 HD (Large) The cessirid is a small pack hunter, similar to canines. This monster has a large head and oversized eyes, and a fearsome jaw with a spiked beak at the end. This creature's horrible mouth has four feeding tentacles surrounding it, two on each side of the face. Its canine body is 2 feet high at the shoulder, and has smooth, slimy skin of a pale gray color. Its webbed feet help it to swim as well as run. Jutting out from its back are a series of short spines. These creatures live and work together in silent, tightly-knit, efficient packs. They are often used as hounds by illithids. COMBAT Cessirids like to leap at their opponents and bite with their beaks. The tentacles around the mouth hit automatically on every successful bite attack, and sting with poison that disorients foes. They use their psionic powers to locate and pursue prey, or to escape if outmatched. Psionics (Sp): Poison (Ex): Contact, Fortitude save (DC 16); initial damage 1d6 temporary Dexterity; secondary damage 1d4 temporary Dexterity. Trip (Ex): A cessirid that hits with a bite attack can attempt to trip the opponent as a free action (see page 139 in the Player's Handbook) without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the cessirid. Telepathy (Su): Cessirids can communicate telepathically with any illithid-kin within 24 feet. Amphibious (Ex): Illithidae possess both lungs and gills, and can survive indefinitely on land and in water. Slime (Ex): The slimy coating that covers the skin of illithidae is proof against adhesion. Illithidae are completely protected against the nonmagical glues of creatures such as the mimic and the roper. Additionally, their slimy skin imposes a -4 penalty on all grapple checks against them. Light Vulnerability (Ex): The eyes and bodies of illithidae are vulnerable to normal sunlight and anything above a dim light source. Illumination equal to the light spell or brighter imposes a -1 penalty to the illithidae's attack rolls. Additionally, exposure to full sunlight causes 1 hit point of damage per minute to any unprotected illithidae. The cessirid first appeared in Dragon Magazine #150 (Dragon's Bestiary, Stephen Inniss, 1989). [/QUOTE]
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