Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Illithidae
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BOZ" data-source="post: 123732" data-attributes="member: 1241"><p><strong>EMBRAC</strong></p><p></p><p>Large Aberration</p><p>Hit Dice: 11d8+44 (93 hp)</p><p>Initiative: +3 (Dex, Improved Initiative)</p><p>Speed: 10 ft</p><p>AC: 18 (-1 size, -1 Dex, +10 natural)</p><p>Attacks: 8 tentacles +13 melee</p><p>Damage: Tentacle 2d4+6 and paralysis</p><p>Face/Reach: 5 ft by 10 ft/5 ft (20 ft with tentacles)</p><p>Special Attacks: Psionics, paralysis, improved grab, constriction</p><p>Special Qualities: SR 15, amphibious, slime, light vulnerability</p><p>Saves: Fort +7, Ref +2, Will +7</p><p>Abilities: Str 22, Dex 9, Con 19, Int 7, Wis 10, Cha 8</p><p>Skills: Hide +5, Listen +10, Move Silently +7, Spot +10</p><p>Feats: Improved Initative, Power Attack</p><p></p><p>Climate/Terrain: Any underground</p><p>Organization: Solitary</p><p>Challenge Rating: 10</p><p>Treasure: Standard</p><p>Alignment: Always neutral evil</p><p>Advancement: 11-22 HD (Large); 23-33 HD (Huge)</p><p></p><p>The embrac is a solitary predator that resembles carnivorous plantlife as much as animal life. These beasts are large and slow-moving, with short, stocky, sack-like bodies about 10 feet in length. Its stout limbs are tipped with heavy claws that allow it to anchor itself in place. The large head has a saw-edged beak to the front, surrounded by the creature's eight feeding tentacles, which have spikes and hooks on their undersides. These tentacles are about one foot diameter in thickness at the base, and taper off to three finger-like points. There are bony armor plates just under the surface of the embrac's slimy skin, which is usually spotted or striped in shades of black, gray, white, or dull red.</p><p> Embracs are practical bargainers, and stockpile goods and manufactured items that can be used with their body forms. Embracs live in dark places such as caves, and close off the entrances with boulders to ward off strong enemies. Though they are haughty and arrogant towards all other life forms, they are often servants of the illithids.</p><p></p><p>COMBAT</p><p>An embrac likes to like in wait, concealing itself from prey to surprise its opponents. It will use psionics to create an illusionary lure as prey approaches. It attacks opponents within 20 feet with its tentacles, which it uses to paralyze and crush its victims.</p><p> Psionics (Sp): *Embracs are also capable of creating psionic illusions which function excatly like the spectral force spell, except that they cause no damage. This psionic power is as a 5th-level psion.</p><p> Paralysis (Ex): The spikes of an embrac's tentacles exude a paralyzing poison. Any creature hit by a tentacle attack must succeed at a Fortitude save (DC 19) or be paralyzed for 2-12 minutes.</p><p> Improved Grab (Ex): To use this ability, the embrac must hit with a tentacle attack. If it gets a hold, it constricts.</p><p> Constriction (Ex): Embracs wrap their hooked tentacles around their victims, dealing 2d4+6 points of damage per tentacle, per round. Held victims lose all Dexterity bonuses to AC and saves, and have a -2 penatly to attack rolls. Victims can break free from the constriction with a successful Strength check (DC 21).</p><p> Amphibious (Ex): Illithidae possess both lungs and gills, and can survive indefinitely on land and in water.</p><p> Slime (Ex): The slimy coating that covers the skin of illithidae is proof against adhesion. Illithidae are completely protected against the nonmagical glues of creatures such as the mimic and the roper. Additionally, their slimy skin imposes a -4 penalty on all grapple checks against them.</p><p> Light Vulnerability (Ex): The eyes and bodies of illithidae are vulnerable to normal sunlight and anything above a dim light source. Illumination equal to the light spell or brighter imposes a -1 penalty to the illithidae's attack rolls. Additionally, exposure to full sunlight causes 1 hit point of damage per minute to any unprotected illithidae.</p><p> Skills: Embracs receive a +4 racial bonus to Hide checks in underground settings.</p><p></p><p>The embrac first appeared in Dragon Magazine #150 (Dragon's Bestiary, Stephen Inniss, 1989).</p></blockquote><p></p>
[QUOTE="BOZ, post: 123732, member: 1241"] [b]EMBRAC[/b] Large Aberration Hit Dice: 11d8+44 (93 hp) Initiative: +3 (Dex, Improved Initiative) Speed: 10 ft AC: 18 (-1 size, -1 Dex, +10 natural) Attacks: 8 tentacles +13 melee Damage: Tentacle 2d4+6 and paralysis Face/Reach: 5 ft by 10 ft/5 ft (20 ft with tentacles) Special Attacks: Psionics, paralysis, improved grab, constriction Special Qualities: SR 15, amphibious, slime, light vulnerability Saves: Fort +7, Ref +2, Will +7 Abilities: Str 22, Dex 9, Con 19, Int 7, Wis 10, Cha 8 Skills: Hide +5, Listen +10, Move Silently +7, Spot +10 Feats: Improved Initative, Power Attack Climate/Terrain: Any underground Organization: Solitary Challenge Rating: 10 Treasure: Standard Alignment: Always neutral evil Advancement: 11-22 HD (Large); 23-33 HD (Huge) The embrac is a solitary predator that resembles carnivorous plantlife as much as animal life. These beasts are large and slow-moving, with short, stocky, sack-like bodies about 10 feet in length. Its stout limbs are tipped with heavy claws that allow it to anchor itself in place. The large head has a saw-edged beak to the front, surrounded by the creature's eight feeding tentacles, which have spikes and hooks on their undersides. These tentacles are about one foot diameter in thickness at the base, and taper off to three finger-like points. There are bony armor plates just under the surface of the embrac's slimy skin, which is usually spotted or striped in shades of black, gray, white, or dull red. Embracs are practical bargainers, and stockpile goods and manufactured items that can be used with their body forms. Embracs live in dark places such as caves, and close off the entrances with boulders to ward off strong enemies. Though they are haughty and arrogant towards all other life forms, they are often servants of the illithids. COMBAT An embrac likes to like in wait, concealing itself from prey to surprise its opponents. It will use psionics to create an illusionary lure as prey approaches. It attacks opponents within 20 feet with its tentacles, which it uses to paralyze and crush its victims. Psionics (Sp): *Embracs are also capable of creating psionic illusions which function excatly like the spectral force spell, except that they cause no damage. This psionic power is as a 5th-level psion. Paralysis (Ex): The spikes of an embrac's tentacles exude a paralyzing poison. Any creature hit by a tentacle attack must succeed at a Fortitude save (DC 19) or be paralyzed for 2-12 minutes. Improved Grab (Ex): To use this ability, the embrac must hit with a tentacle attack. If it gets a hold, it constricts. Constriction (Ex): Embracs wrap their hooked tentacles around their victims, dealing 2d4+6 points of damage per tentacle, per round. Held victims lose all Dexterity bonuses to AC and saves, and have a -2 penatly to attack rolls. Victims can break free from the constriction with a successful Strength check (DC 21). Amphibious (Ex): Illithidae possess both lungs and gills, and can survive indefinitely on land and in water. Slime (Ex): The slimy coating that covers the skin of illithidae is proof against adhesion. Illithidae are completely protected against the nonmagical glues of creatures such as the mimic and the roper. Additionally, their slimy skin imposes a -4 penalty on all grapple checks against them. Light Vulnerability (Ex): The eyes and bodies of illithidae are vulnerable to normal sunlight and anything above a dim light source. Illumination equal to the light spell or brighter imposes a -1 penalty to the illithidae's attack rolls. Additionally, exposure to full sunlight causes 1 hit point of damage per minute to any unprotected illithidae. Skills: Embracs receive a +4 racial bonus to Hide checks in underground settings. The embrac first appeared in Dragon Magazine #150 (Dragon's Bestiary, Stephen Inniss, 1989). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Illithidae
Top