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*Dungeons & Dragons
The Illrigger: Why I hate this class and love what it could have been.
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<blockquote data-quote="I'm A Banana" data-source="post: 9539540" data-attributes="member: 2067"><p>This is a very good breakdown.</p><p></p><p></p><p></p><p>The name ain't great. It's got some niche legacy reference, but that's a reason, not an excuse. That said, it's not a dealbreaker for me. Blood Hunter is also a bad name. So is Barbarian. And Fighter. Sorcerer doesn't tell you much about a class. Illrigger can compete with some of the bad D&D names. </p><p></p><p></p><p></p><p>I don't disagree that it's a narrow concept. </p><p></p><p>I do think I disagree that a class needs a broad concept. Like, I think one of the problems with the Fighter class is that it is <em>too </em>generic - we have like 9 different flavors of "person who uses magic" and about 3 flavors of people who mostly don't use magic that need to encompass the whole of that concept. </p><p></p><p>Also, the standards are much different when thinking about classes we're adding to the game after the initial batch. I'm OK with a narrow class in principle.</p><p></p><p>I do think this concept overlaps Paladin territory too much, conceptually. "Like a Paladin, but more specific" is already taking a pretty specific idea and reducing the audience it serves even more. </p><p></p><p></p><p></p><p></p><p>"Interdicts" is a kludgy word, for sure. But I do think they're going for an "I prohibit you to do this thing" vibe for them.</p><p></p><p></p><p></p><p>It does feel like a lot of very specific systems to master for a comparatively small boost. </p><p></p><p></p><p></p><p>100% and one of the big hiccups of a lot of non-WotC class design. </p><p></p><p></p><p></p><p>It is like two competing things that could be harmonized so much better.</p><p></p><p></p><p></p><p>I like your revision, but I'm not sure it solves the most critical issue of the Illrigger. Which is...</p><p></p><p>It's a crowded field. If I want to play an unscrupulous warrior, there's a half-dozen ways to go about that currently in D&D, from "I am just an Evil Fighter (maybe an eldritch knight)" to "I am a rogue (maybe an arcane trickster)" to "I am a shadow monk" to "I am a vengeance paladin" to "I am a bladelock" to "I am a war cleric." </p><p></p><p>If I was making a character in this vein, a new class with new subsystems to learn is not really meeting much of a need for me. The juice ain't worth the squeeze.</p><p></p><p>I could maybe use another <em>subclass.</em> A way to be a cleric of Asmodeus, or a rogue dedicated to Levistus, or a Fighter dedicated to Bel or something. But a whole class is just...maybe like taking a thirsty toddler and spraying them with a firehose.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 9539540, member: 2067"] This is a very good breakdown. The name ain't great. It's got some niche legacy reference, but that's a reason, not an excuse. That said, it's not a dealbreaker for me. Blood Hunter is also a bad name. So is Barbarian. And Fighter. Sorcerer doesn't tell you much about a class. Illrigger can compete with some of the bad D&D names. I don't disagree that it's a narrow concept. I do think I disagree that a class needs a broad concept. Like, I think one of the problems with the Fighter class is that it is [I]too [/I]generic - we have like 9 different flavors of "person who uses magic" and about 3 flavors of people who mostly don't use magic that need to encompass the whole of that concept. Also, the standards are much different when thinking about classes we're adding to the game after the initial batch. I'm OK with a narrow class in principle. I do think this concept overlaps Paladin territory too much, conceptually. "Like a Paladin, but more specific" is already taking a pretty specific idea and reducing the audience it serves even more. "Interdicts" is a kludgy word, for sure. But I do think they're going for an "I prohibit you to do this thing" vibe for them. It does feel like a lot of very specific systems to master for a comparatively small boost. 100% and one of the big hiccups of a lot of non-WotC class design. It is like two competing things that could be harmonized so much better. I like your revision, but I'm not sure it solves the most critical issue of the Illrigger. Which is... It's a crowded field. If I want to play an unscrupulous warrior, there's a half-dozen ways to go about that currently in D&D, from "I am just an Evil Fighter (maybe an eldritch knight)" to "I am a rogue (maybe an arcane trickster)" to "I am a shadow monk" to "I am a vengeance paladin" to "I am a bladelock" to "I am a war cleric." If I was making a character in this vein, a new class with new subsystems to learn is not really meeting much of a need for me. The juice ain't worth the squeeze. I could maybe use another [I]subclass.[/I] A way to be a cleric of Asmodeus, or a rogue dedicated to Levistus, or a Fighter dedicated to Bel or something. But a whole class is just...maybe like taking a thirsty toddler and spraying them with a firehose. [/QUOTE]
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