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General Tabletop Discussion
*Dungeons & Dragons
The Illrigger: Why I hate this class and love what it could have been.
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<blockquote data-quote="RealAlHazred" data-source="post: 9545832" data-attributes="member: 25818"><p>I don't know if I agree with this. There were seven alternate paladins in that article, to complement the Lawful Good paladin and the Chaotic Evil anti-paladin (which is the probable actual worst name of the bunch):</p><ul> <li data-xf-list-type="ul">The Lawful Evil Illrigger.</li> <li data-xf-list-type="ul">The Neutral Good Myrikhan seem like sort-of paladin/rangers, opposed by the Arrikhan.</li> <li data-xf-list-type="ul">The Chaotic Good Garath seem like fancy templars, mostly protecting pilgrims.</li> <li data-xf-list-type="ul">The Lawful Neutral Lyan is a cleric/paladin.</li> <li data-xf-list-type="ul">The True Neutral Paramander is a thief/paladin fighting for the Balance.</li> <li data-xf-list-type="ul">The Chaotic Neutral Fantra are nomadic templars.</li> <li data-xf-list-type="ul">The Neutral Evil Arrikhan seem like sort-of anti-paladin/anti-rangers, opposed by the Myrikhan.</li> </ul><p>I wanted to like these paladins, but I never did. People I know who liked the article mostly enjoyed the power-ups the various orders had. I want flavor for my new classes, and these guys seemed like just collections of power-ups with little lore to add color to a setting. There was a decent dynamic between the Myrikhan and Arrikhan, but the rest of the classes had poorly-defined ethoi. Plus, some of the alignment decisions made no sense; there was a variant Parmander, the Paramandyr, who was hell-bent on destroying all of alignments other than Neutral, which is not IMO a True Neutral perspective. But then, I've never been a fan of alignments and never use them in my games, so I never used these paladins.</p><p></p><p>But I like the name "Parmander" for a class.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 9545832, member: 25818"] I don't know if I agree with this. There were seven alternate paladins in that article, to complement the Lawful Good paladin and the Chaotic Evil anti-paladin (which is the probable actual worst name of the bunch): [LIST] [*]The Lawful Evil Illrigger. [*]The Neutral Good Myrikhan seem like sort-of paladin/rangers, opposed by the Arrikhan. [*]The Chaotic Good Garath seem like fancy templars, mostly protecting pilgrims. [*]The Lawful Neutral Lyan is a cleric/paladin. [*]The True Neutral Paramander is a thief/paladin fighting for the Balance. [*]The Chaotic Neutral Fantra are nomadic templars. [*]The Neutral Evil Arrikhan seem like sort-of anti-paladin/anti-rangers, opposed by the Myrikhan. [/LIST] I wanted to like these paladins, but I never did. People I know who liked the article mostly enjoyed the power-ups the various orders had. I want flavor for my new classes, and these guys seemed like just collections of power-ups with little lore to add color to a setting. There was a decent dynamic between the Myrikhan and Arrikhan, but the rest of the classes had poorly-defined ethoi. Plus, some of the alignment decisions made no sense; there was a variant Parmander, the Paramandyr, who was hell-bent on destroying all of alignments other than Neutral, which is not IMO a True Neutral perspective. But then, I've never been a fan of alignments and never use them in my games, so I never used these paladins. But I like the name "Parmander" for a class. [/QUOTE]
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The Illrigger: Why I hate this class and love what it could have been.
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