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Community
General Tabletop Discussion
*TTRPGs General
The Illusion of Powergaming
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<blockquote data-quote="Banshee16" data-source="post: 3372117" data-attributes="member: 7883"><p>I disagree with your view on this issue.</p><p></p><p>Powergaming isn't just about making an effective character....it's about making a 110% optimized character that is built, sometimes using highly improbable combinations of abilities, with the express purpose of "winning"...as in, being the best character in the group, or the most mechanically powerful etc......at the expense of things like character identity. It's how we end up with combat-typhoons that are cardboard cutouts, with no redeeming factor other than that they can do 100+ dmg/round.</p><p></p><p>I've got another thread open in this forum regarding my own experiences, and how an unchecked powergamer can damage a gaming group. It's fine if all the players are like that, but throw one in with roleplayers, and it gets messy.</p><p></p><p>I also can't agree with the idea that handwaving is always bad. That's one of the things that Rule 0 is about, and at the end of the day, it's sometimes necessary, particularly in cases where a character has been made in such a manner that it's disruptive to the campaign, or in instances where getting so caught up in a minute rule might slow a game to a crawl over a relatively unimportant part of a game.</p><p></p><p>Plenty of games exist that are less mechanically complete than D&D, and as long as everyone is on the same playing field, they work fine.</p><p></p><p>Sometimes I find that 3.x is *too* engineered/designed. It feels *too* openly artificial at points....like that they spent so much effort trying to attain the Holy Grail of balance that they sucked some of the colour out of it.</p><p></p><p>Banshee</p></blockquote><p></p>
[QUOTE="Banshee16, post: 3372117, member: 7883"] I disagree with your view on this issue. Powergaming isn't just about making an effective character....it's about making a 110% optimized character that is built, sometimes using highly improbable combinations of abilities, with the express purpose of "winning"...as in, being the best character in the group, or the most mechanically powerful etc......at the expense of things like character identity. It's how we end up with combat-typhoons that are cardboard cutouts, with no redeeming factor other than that they can do 100+ dmg/round. I've got another thread open in this forum regarding my own experiences, and how an unchecked powergamer can damage a gaming group. It's fine if all the players are like that, but throw one in with roleplayers, and it gets messy. I also can't agree with the idea that handwaving is always bad. That's one of the things that Rule 0 is about, and at the end of the day, it's sometimes necessary, particularly in cases where a character has been made in such a manner that it's disruptive to the campaign, or in instances where getting so caught up in a minute rule might slow a game to a crawl over a relatively unimportant part of a game. Plenty of games exist that are less mechanically complete than D&D, and as long as everyone is on the same playing field, they work fine. Sometimes I find that 3.x is *too* engineered/designed. It feels *too* openly artificial at points....like that they spent so much effort trying to attain the Holy Grail of balance that they sucked some of the colour out of it. Banshee [/QUOTE]
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