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The Illusion of Powergaming
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<blockquote data-quote="Jedi_Solo" data-source="post: 3373654" data-attributes="member: 40245"><p>I will second the disagreement with this statement. Figuring out where your character is now and then going back and figuring out where they have been is, in my experience, a great way to create a character. And a fully fleshed out character at that.</p><p></p><p>I will admit that how I usually come up with characters is by using a target PrC. That gives me a starting point if nothing else. Once I know where my character is at <em>now</em> I can figure out where my has <em>been</em>. Not only class wise but geographocally as well.</p><p></p><p>I'll use my current character as an example. About six months before our current campaign started I was speaking with my DM and the Heartwarder PrC came up. We joked around with various combinations of feats and abilities to use with a PrC that boosts your CHA five points over the course of ten levels (with full spellcasting progression and a few other fun, if somewhat minor, abilities). Over the course of a few days a joke character came into being. A Bard/Cleric of Sune with a CHA through the roof with the domains of Charm (to raise CHA even more) and Pleasure (so CHA can't be damaged or drained). Pure powergaming to the hilt. We had enough fun with this character concept that I said I just had to actually create this character.</p><p></p><p>Six months later, the new campaign begins at first level in the Forgotten Realms. I stat out my powergamed character concept. We looked at the maps of FR and where Sune is worshipped... she isn't a major player where the campaign is going to be taking place. I talk my my GM some more. The first session has the party traveling with a caravan with most of the PCs being guards. We decide that my character was actually one of the caravan members being guarded. Since the group had traveled out of the country I put skill points into Speak Languages and my backstory is that I was with the caravan as a translater for the full blown priest of Sune that was the head of the traveling group.</p><p></p><p>After the group did some random rolling on character background charts I filled in the details about relatives and what city I came from (which helped fill out a few more languages for my character sheet) and what his family life had been like.</p><p></p><p>This joke character has survived two years of gaming so far. The have been a few changes from what I expected him to be so he does have an organic build even with the PrC. He's the first character of any of our campaigns to hit epic levels. I think the entire table loves him - not for his stats (he isn't the combat monster of the group) but because of his character. There are more than a few stories of what he has done that will become classics with our group and he has pulled the collective party out of the fire on mulitple occations - both in combat and social situations. This charcater was built with PrC first and background second.</p></blockquote><p></p>
[QUOTE="Jedi_Solo, post: 3373654, member: 40245"] I will second the disagreement with this statement. Figuring out where your character is now and then going back and figuring out where they have been is, in my experience, a great way to create a character. And a fully fleshed out character at that. I will admit that how I usually come up with characters is by using a target PrC. That gives me a starting point if nothing else. Once I know where my character is at [I]now[/I] I can figure out where my has [i]been[/i]. Not only class wise but geographocally as well. I'll use my current character as an example. About six months before our current campaign started I was speaking with my DM and the Heartwarder PrC came up. We joked around with various combinations of feats and abilities to use with a PrC that boosts your CHA five points over the course of ten levels (with full spellcasting progression and a few other fun, if somewhat minor, abilities). Over the course of a few days a joke character came into being. A Bard/Cleric of Sune with a CHA through the roof with the domains of Charm (to raise CHA even more) and Pleasure (so CHA can't be damaged or drained). Pure powergaming to the hilt. We had enough fun with this character concept that I said I just had to actually create this character. Six months later, the new campaign begins at first level in the Forgotten Realms. I stat out my powergamed character concept. We looked at the maps of FR and where Sune is worshipped... she isn't a major player where the campaign is going to be taking place. I talk my my GM some more. The first session has the party traveling with a caravan with most of the PCs being guards. We decide that my character was actually one of the caravan members being guarded. Since the group had traveled out of the country I put skill points into Speak Languages and my backstory is that I was with the caravan as a translater for the full blown priest of Sune that was the head of the traveling group. After the group did some random rolling on character background charts I filled in the details about relatives and what city I came from (which helped fill out a few more languages for my character sheet) and what his family life had been like. This joke character has survived two years of gaming so far. The have been a few changes from what I expected him to be so he does have an organic build even with the PrC. He's the first character of any of our campaigns to hit epic levels. I think the entire table loves him - not for his stats (he isn't the combat monster of the group) but because of his character. There are more than a few stories of what he has done that will become classics with our group and he has pulled the collective party out of the fire on mulitple occations - both in combat and social situations. This charcater was built with PrC first and background second. [/QUOTE]
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