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General Tabletop Discussion
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The Illusion of Powergaming
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<blockquote data-quote="Maine-iac!" data-source="post: 3374796" data-attributes="member: 49463"><p>If playing 3.x by the rules is insulting or using a few capped words for emphasis that has nothing to do with mood tone frightens someone, then may every PC org (there must be millions by now) slay me.</p><p></p><p>My point was (again) that punishing a player for knowing the rules or optimizing their characters for the campaign (when others don't) would be wrong. If the campaign is role play intensive with many crunchy spots for diplomacy, bluff, etc. skills, and a player boosts those skills, that would be the same thing as what some label powergaming for combat. A previous poster put the onus on the DM somewhere around 100%. I couldn't agree more. It's their world and if a powergamer's sword is mightier than the DM's pen, make changes, don't punish. There's no need to make house rules on the fly or take things away from any player if the 'fun' factor disappears. After all, isn't that the heart of what you're implying when you (mis)quote me? I'm not being fun?</p><p></p><p>Every group has styles they like and dislike. Ours likes the RAW, mostly, and sees no issue with optimized builds as long as the concept makes sense in our campaign. I guess that makes us.......powergamers. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> </p><p></p><p>edit. I just realized I used "his" a few times and caught myself by replacing "his" with they, them, etc. Imagine the uproar, the lynching. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Maine-iac!, post: 3374796, member: 49463"] If playing 3.x by the rules is insulting or using a few capped words for emphasis that has nothing to do with mood tone frightens someone, then may every PC org (there must be millions by now) slay me. My point was (again) that punishing a player for knowing the rules or optimizing their characters for the campaign (when others don't) would be wrong. If the campaign is role play intensive with many crunchy spots for diplomacy, bluff, etc. skills, and a player boosts those skills, that would be the same thing as what some label powergaming for combat. A previous poster put the onus on the DM somewhere around 100%. I couldn't agree more. It's their world and if a powergamer's sword is mightier than the DM's pen, make changes, don't punish. There's no need to make house rules on the fly or take things away from any player if the 'fun' factor disappears. After all, isn't that the heart of what you're implying when you (mis)quote me? I'm not being fun? Every group has styles they like and dislike. Ours likes the RAW, mostly, and sees no issue with optimized builds as long as the concept makes sense in our campaign. I guess that makes us.......powergamers. :uhoh: edit. I just realized I used "his" a few times and caught myself by replacing "his" with they, them, etc. Imagine the uproar, the lynching. ;) [/QUOTE]
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