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The Illusion of Powergaming
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<blockquote data-quote="Maine-iac!" data-source="post: 3377979" data-attributes="member: 49463"><p>If by following the rules, set by the DM for the campaign, the guy makes a character optimized for combat, it becomes the DM's prerogative to give the other characters, who are equally optimized (I would think) in non-combat situations, moments to shine. I just don't see punishing optimization as a good DM tool. Make all of your players happy by giving them equal time. If you really aren't running a combat oriented campaign, wouldn't you really be hampering that 'combat munchkin' by minimizing his 'tweaks' with fewer combat situations? It's the DM's campaign. The DM should have a handle on this, plain and simple. Granted, not every DM is a seasoned veteran or can always expect the unexpected from his players. In this case, try something new; start over; learn; evolve; whatever. But retropunishment (not what you said; what others said) isn't fun and comes off looking like favoritism. Use the same yardstick to measure everyone.</p><p></p><p>The bottom line is, these are adventurers, the cream of the crop, the heroes of the saga unfolding. They should be doing everything in their power to maximize their chances to survive and thrive, be it on the battlefield, or in front of the King in dae Caestle.</p></blockquote><p></p>
[QUOTE="Maine-iac!, post: 3377979, member: 49463"] If by following the rules, set by the DM for the campaign, the guy makes a character optimized for combat, it becomes the DM's prerogative to give the other characters, who are equally optimized (I would think) in non-combat situations, moments to shine. I just don't see punishing optimization as a good DM tool. Make all of your players happy by giving them equal time. If you really aren't running a combat oriented campaign, wouldn't you really be hampering that 'combat munchkin' by minimizing his 'tweaks' with fewer combat situations? It's the DM's campaign. The DM should have a handle on this, plain and simple. Granted, not every DM is a seasoned veteran or can always expect the unexpected from his players. In this case, try something new; start over; learn; evolve; whatever. But retropunishment (not what you said; what others said) isn't fun and comes off looking like favoritism. Use the same yardstick to measure everyone. The bottom line is, these are adventurers, the cream of the crop, the heroes of the saga unfolding. They should be doing everything in their power to maximize their chances to survive and thrive, be it on the battlefield, or in front of the King in dae Caestle. [/QUOTE]
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