Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The Illusion of XP
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bagpuss" data-source="post: 190171" data-attributes="member: 3987"><p>I'm not sure what you mean by solo play? Since XP however it is gained in my game is split evenly among the party.</p><p></p><p>Say the rogue wanders of ahead and disarms a trap, and then gets into a fight with a guard and kills him. Even though the rogue could be said to have done those encounters solo, the whole party share the experience. Since the rogue will probably have been healed by the cleric, perhaps made invisible by the mage and when he comes running back with a hoard of orcs chasing him he gets his neck saved by the fighter.</p><p></p><p>If the rest of the party wasn't there then you can bet the rogue would not have been alive to defeat the trap or find the guard in the first place.</p><p></p><p>If you turn up for a session you get the same experience as everyone else, which is based on the CR of the encounters the party deals with. Since XP is always shared soloing is a bad idea as you get most of the risk, but you don't get all of the reward, this encourages the party to work together.</p><p></p><p>As far as I can see this is how the DMG tells you to assign XP anyway.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 190171, member: 3987"] I'm not sure what you mean by solo play? Since XP however it is gained in my game is split evenly among the party. Say the rogue wanders of ahead and disarms a trap, and then gets into a fight with a guard and kills him. Even though the rogue could be said to have done those encounters solo, the whole party share the experience. Since the rogue will probably have been healed by the cleric, perhaps made invisible by the mage and when he comes running back with a hoard of orcs chasing him he gets his neck saved by the fighter. If the rest of the party wasn't there then you can bet the rogue would not have been alive to defeat the trap or find the guard in the first place. If you turn up for a session you get the same experience as everyone else, which is based on the CR of the encounters the party deals with. Since XP is always shared soloing is a bad idea as you get most of the risk, but you don't get all of the reward, this encourages the party to work together. As far as I can see this is how the DMG tells you to assign XP anyway. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Illusion of XP
Top