Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Illusionist: Class, Background or Theme?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 5946273" data-attributes="member: 87792"><p>Why? You should be able to affect gelatinous cubes with illusions. Illusionary scents rather than illusionary sights admittedly. But nothing wrong with that.</p><p> </p><p>And I'm in favour of the illusionist being a separate class because it should look much more like the 3.X Beguiler than it would the wizard. Spontaneous casting - and a high level illusionist should be Bugs Bunny. Able to create an illusionary door on a wall, <em>walk through that door</em>, then have the enemy run head-first into the wall when they try to follow. As a spontaneous thing. They also need to be artists and conmen (different skill set) - and if you're playing a trickster (as illusionists should be) spontaneous just works better.</p><p> </p><p>I see three basic tiers of illusionist.</p><p> </p><p>1: Illusions only. You can affect any sense (and a small mono-sense illusion such as silent image or ghost sound is a cantrip). Anyone can walk through an illusionary wall at this level. Or fall through an illusion covering a pit trap.</p><p> </p><p>2: Phantasms. A phantasm can convince someone's nervous system that it is real. They feel themselves burning and this will knock them out - or they can't put their hand through a phantasmal wall. Phantasmal monsters are ... frustrating.</p><p> </p><p>3: "Real" Illusions. Your illusions in tier 3 are good enough to fool reality. When you want to. See for instance the door mentioned above or other bugs bunny stunts. Also genuine shapeshifting.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5946273, member: 87792"] Why? You should be able to affect gelatinous cubes with illusions. Illusionary scents rather than illusionary sights admittedly. But nothing wrong with that. And I'm in favour of the illusionist being a separate class because it should look much more like the 3.X Beguiler than it would the wizard. Spontaneous casting - and a high level illusionist should be Bugs Bunny. Able to create an illusionary door on a wall, [I]walk through that door[/I], then have the enemy run head-first into the wall when they try to follow. As a spontaneous thing. They also need to be artists and conmen (different skill set) - and if you're playing a trickster (as illusionists should be) spontaneous just works better. I see three basic tiers of illusionist. 1: Illusions only. You can affect any sense (and a small mono-sense illusion such as silent image or ghost sound is a cantrip). Anyone can walk through an illusionary wall at this level. Or fall through an illusion covering a pit trap. 2: Phantasms. A phantasm can convince someone's nervous system that it is real. They feel themselves burning and this will knock them out - or they can't put their hand through a phantasmal wall. Phantasmal monsters are ... frustrating. 3: "Real" Illusions. Your illusions in tier 3 are good enough to fool reality. When you want to. See for instance the door mentioned above or other bugs bunny stunts. Also genuine shapeshifting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Illusionist: Class, Background or Theme?
Top