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The Illusionists Guide to Reality
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<blockquote data-quote="Gadget" data-source="post: 7477273" data-attributes="member: 23716"><p>Some very good points; I especially agree with the advice on getting to what the player is trying to accomplish to overcome communication issues, that is key. However, I would be careful to read the limitations of the spells in question; I've too often seen people try to get more out of a spell than it offers: like trying to create a swarm of bees or such with a minor illusion spell. I also strongly agree with [MENTION=16814]Ovinomancer[/MENTION] above that, for the most part (like the lower level spells), illusions do not change the lighting conditions, becoming a poor man's light/darkness spells. Nor are they a stationary, in place Improved Invisibility. You have other spells for that. </p><p></p><p>And while I agree that in the 'heat of battle' close scrutiny should not be enforced, things like a pool of acid could be hard to determine when it does not bubble, smoke, or eat away at the surrounding area (Minor Illusion). Without these visual and auditory clues, it is just a pool of unidentified liquid that does not move or flow like liquid usually does. Furthermore, many animals and beasts rely on senses other than sight, so things like meat to bait a trap would be a hard sell without the scent to go along with it, though I would still allow for 'heat of battle' type uses as a distraction and such. </p><p></p><p>One thing that does come up with illusions now and again is the whole 'stationary' requirement. Does that mean I can't put the image of the Baron's house on my cloak, due to the fact that the image would remain in place when I or my cloak moved? Does this prevent me from having an illusory ring on my (or someone else's) finger unless the finger remains stationary? This becomes more intriguing with a permanent Major Image and the Malleable Illusions class feature. I could have half a dozen illusory rings on my fingers that I can change to whatever illusion I desire (within the spell's parameters) when needed.</p></blockquote><p></p>
[QUOTE="Gadget, post: 7477273, member: 23716"] Some very good points; I especially agree with the advice on getting to what the player is trying to accomplish to overcome communication issues, that is key. However, I would be careful to read the limitations of the spells in question; I've too often seen people try to get more out of a spell than it offers: like trying to create a swarm of bees or such with a minor illusion spell. I also strongly agree with [MENTION=16814]Ovinomancer[/MENTION] above that, for the most part (like the lower level spells), illusions do not change the lighting conditions, becoming a poor man's light/darkness spells. Nor are they a stationary, in place Improved Invisibility. You have other spells for that. And while I agree that in the 'heat of battle' close scrutiny should not be enforced, things like a pool of acid could be hard to determine when it does not bubble, smoke, or eat away at the surrounding area (Minor Illusion). Without these visual and auditory clues, it is just a pool of unidentified liquid that does not move or flow like liquid usually does. Furthermore, many animals and beasts rely on senses other than sight, so things like meat to bait a trap would be a hard sell without the scent to go along with it, though I would still allow for 'heat of battle' type uses as a distraction and such. One thing that does come up with illusions now and again is the whole 'stationary' requirement. Does that mean I can't put the image of the Baron's house on my cloak, due to the fact that the image would remain in place when I or my cloak moved? Does this prevent me from having an illusory ring on my (or someone else's) finger unless the finger remains stationary? This becomes more intriguing with a permanent Major Image and the Malleable Illusions class feature. I could have half a dozen illusory rings on my fingers that I can change to whatever illusion I desire (within the spell's parameters) when needed. [/QUOTE]
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