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*Dungeons & Dragons
The Imaginary Bestiary Volume V – the table of contents for an imaginary 1980s D&D monster book
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<blockquote data-quote="Casimir Liber" data-source="post: 8389748" data-attributes="member: 6947639"><p> <table style='width: 100%'><tr><td> <h3>Derrodactyl<br /> medium monstrosity, chaotic evil</h3> </td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>Armor Class 13<br /> Hit Points 28 (4d8 +8)<br /> Speed 20 ft, fly 60 ft.</td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>STR<br /> 16 (+3)</td><td>DEX<br /> 12 (+1)</td><td>CON<br /> 14 (+2)</td><td>INT<br /> 10 (+0)</td><td>WIS<br /> 5 (-3)</td><td>CHA<br /> 7 (-3)</td></tr><tr><td>Saving Throws Dex +1, Con +2, Wis -3<br /> Skills perception +5<br /> Damage resistances bludgeoning, slashing <br /> Senses darkvision 120 ft., passive Perception 7<br /> Languages understands dwarvish, undercommon but can’t speak<br /> Challenge CR 2 (450 xp)</td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>Magic resistance. A derrodactyl inherits this from derro - it has advantage on saving throws against spells and other magical effects.<br /> <br /> Sunlight sensitivity: While in sunlight, a derrodactyl has disadvantage on attack, as well as wisdom (perception) checks that rely on sight. <br /> <br /> Spellcasting: each turn, the derrodactyl gains the opportunity to use a random cantrip, if they so want. Charisma is their spellcasting ability (DC 7)<br /> <br /> Tough leathery hide: Derrodactyls have tough hides - resist nonmagical bludgeoning and slashing (but no piercing) weapons.</td><td></td><td></td><td></td><td></td><td></td></tr><tr><td> ACTIONS</td><td></td><td></td><td></td><td></td><td></td></tr><tr><td>Multiattack. The derrodactyl attacks with talons and beak.<br /> <br /> Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.<br /> <br /> Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.<br /> </td><td></td><td></td><td></td><td></td><td></td></tr><tr><td></td><td></td><td></td><td></td><td></td><td></td></tr><tr><td></td><td></td><td></td><td></td><td></td><td></td></tr></table><p></p><p>Derrodactyls are sentient derro-pterodactyl hybrids whose origins are unknown. One legend recalls they originated when a posse of insane derro pilgrims ventured to a particularly noxious region on an lower plane, possibly Pandaemonium or the Abyss. Another that the group beseeched the aid of Pazuzu, the demon prince of aerial creatures. Pazuzu melded them with pterodactyls, stamping his authority on a new posse of minions.</p><p></p><p>A derrodactyl has talons for feet, large membranous wings, and a face that tapers to a long toothed beak, with the typical milky-white eyes of a derro. The thick grey hide resists nonmagical bludgeoning and slashing, but not piercing weapons.</p><p></p><p>Their exposure to lower plan chaos means that they get the opportunity to use one randomly-determined cantrip if they so choose.</p></blockquote><p></p>
[QUOTE="Casimir Liber, post: 8389748, member: 6947639"] [TABLE] [TR] [TD][HEADING=2]Derrodactyl medium monstrosity, chaotic evil[/HEADING][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]Armor Class 13 Hit Points 28 (4d8 +8) Speed 20 ft, fly 60 ft.[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]STR 16 (+3)[/TD] [TD]DEX 12 (+1)[/TD] [TD]CON 14 (+2)[/TD] [TD]INT 10 (+0)[/TD] [TD]WIS 5 (-3)[/TD] [TD]CHA 7 (-3)[/TD] [/TR] [TR] [TD]Saving Throws Dex +1, Con +2, Wis -3 Skills perception +5 Damage resistances bludgeoning, slashing Senses darkvision 120 ft., passive Perception 7 Languages understands dwarvish, undercommon but can’t speak Challenge CR 2 (450 xp)[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]Magic resistance. A derrodactyl inherits this from derro - it has advantage on saving throws against spells and other magical effects. Sunlight sensitivity: While in sunlight, a derrodactyl has disadvantage on attack, as well as wisdom (perception) checks that rely on sight. Spellcasting: each turn, the derrodactyl gains the opportunity to use a random cantrip, if they so want. Charisma is their spellcasting ability (DC 7) Tough leathery hide: Derrodactyls have tough hides - resist nonmagical bludgeoning and slashing (but no piercing) weapons.[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD] ACTIONS[/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]Multiattack. The derrodactyl attacks with talons and beak. Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. [/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [/TABLE] Derrodactyls are sentient derro-pterodactyl hybrids whose origins are unknown. One legend recalls they originated when a posse of insane derro pilgrims ventured to a particularly noxious region on an lower plane, possibly Pandaemonium or the Abyss. Another that the group beseeched the aid of Pazuzu, the demon prince of aerial creatures. Pazuzu melded them with pterodactyls, stamping his authority on a new posse of minions. A derrodactyl has talons for feet, large membranous wings, and a face that tapers to a long toothed beak, with the typical milky-white eyes of a derro. The thick grey hide resists nonmagical bludgeoning and slashing, but not piercing weapons. Their exposure to lower plan chaos means that they get the opportunity to use one randomly-determined cantrip if they so choose. [/QUOTE]
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