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General Tabletop Discussion
*Dungeons & Dragons
The imbalance of ASI levels in non-spellcasting classes
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7855388" data-attributes="member: 6802951"><p>More consistent, yes. Less? Often not.</p><p>Cantrip damage is deliberately less than martial class attack damage because spell damage is often higher. </p><p>The wizard that drops a fireball on the pack of enemies at the beginning of combat and then uses cantrips for the next two rounds probably has a higher total damage than the fighter: just "spikier" and less consistent.</p><p></p><p> If you say so. I remember that Chill Touch was the go-to damage spell for the last wizard I played. I'd guess that around 50% of my actions in combat were casting it.</p><p></p><p> 16 Dex isn't bad for a low-level ranged weapon specialist, but I don't think that its typical for most wizards. I'd suggest that once you factor the chance to hit into the equation, Firebolt looks reasonable.</p><p>Particularly if you're playing a wizard because you like the idea of a magic-user throwing spells most of the time and don't want to have to yomp a crossbow around with you.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7855388, member: 6802951"] More consistent, yes. Less? Often not. Cantrip damage is deliberately less than martial class attack damage because spell damage is often higher. The wizard that drops a fireball on the pack of enemies at the beginning of combat and then uses cantrips for the next two rounds probably has a higher total damage than the fighter: just "spikier" and less consistent. If you say so. I remember that Chill Touch was the go-to damage spell for the last wizard I played. I'd guess that around 50% of my actions in combat were casting it. 16 Dex isn't bad for a low-level ranged weapon specialist, but I don't think that its typical for most wizards. I'd suggest that once you factor the chance to hit into the equation, Firebolt looks reasonable. Particularly if you're playing a wizard because you like the idea of a magic-user throwing spells most of the time and don't want to have to yomp a crossbow around with you. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
The imbalance of ASI levels in non-spellcasting classes
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