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General Tabletop Discussion
*Dungeons & Dragons
The imbalance of ASI levels in non-spellcasting classes
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<blockquote data-quote="Ashrym" data-source="post: 7855408" data-attributes="member: 6750235"><p><em>Chill touch</em> does less damage than <em>firebolt.</em> It also prevents healing and causes undead to attack with disadvantage.</p><p></p><p>If damage was the important distinction then a higher damage spell would be more prominent. In your example you are using a spell with less damage. I think that demonstrates my point. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Everyone need AC. Point buy or spread generally gives a toss up of DEX or CON. I find 14 DEX is pretty common on an arcane spell casters. The problem is you just said <em>chill touch</em> was your go-to spell for the last wizard you played and then counter my next point with a cantrip you weren't using as a standard. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Even with the accuracy difference the crossbow does more damage on average than <em>firebolt</em> while the misses over the course of a day that would have hit are only 1 or 2. <em>Chill touch</em> is better because of the extra effect, or just skip damage spells altogether until another cantrip is picked up at 4th level in favor of the more utility non-damage cantrips.</p><p></p><p>I think the bigger determiner is how a person wants to see the character. I'd go crossbow for the better damage until 5th level.</p><p></p><p>This is another caster vs non-caster thread, however. Weapons definitely beat cantrips for damage. Weapons don't stop healing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Ashrym, post: 7855408, member: 6750235"] [I]Chill touch[/I] does less damage than [I]firebolt.[/I] It also prevents healing and causes undead to attack with disadvantage. If damage was the important distinction then a higher damage spell would be more prominent. In your example you are using a spell with less damage. I think that demonstrates my point. ;) Everyone need AC. Point buy or spread generally gives a toss up of DEX or CON. I find 14 DEX is pretty common on an arcane spell casters. The problem is you just said [I]chill touch[/I] was your go-to spell for the last wizard you played and then counter my next point with a cantrip you weren't using as a standard. ;) Even with the accuracy difference the crossbow does more damage on average than [I]firebolt[/I] while the misses over the course of a day that would have hit are only 1 or 2. [I]Chill touch[/I] is better because of the extra effect, or just skip damage spells altogether until another cantrip is picked up at 4th level in favor of the more utility non-damage cantrips. I think the bigger determiner is how a person wants to see the character. I'd go crossbow for the better damage until 5th level. This is another caster vs non-caster thread, however. Weapons definitely beat cantrips for damage. Weapons don't stop healing. ;) [/QUOTE]
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The imbalance of ASI levels in non-spellcasting classes
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