Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
The Immortal: Vampires
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crothian" data-source="post: 2121515" data-attributes="member: 232"><p><strong>The Immortal Vampires</strong></p><p></p><p>One of the most feared monsters in the game is the Vampire. It is a creature of man but superior to him. They live longer are stronger and are also shown at times to be much smarter. They feed of the living to sustain their own un lives. However, in most games what is presented is a small view of this ancient creature. Vampire like creatures appear in the mythologies of almost every culture yet the Vampire that is mostly seen is the one inspired by Dracula. Occasionally other types have been shown, but until now no one product has shown so many different version of the Vampire; all of them based on the mythology and stories of different cultures. </p><p></p><p> The Immortal: Vampires is a new PDF by Ultramyth. The book is written by Ben Mowbray who also wrote the first and only other book by this company, Dice and Dramatics. The book is all about role playing and does a fantastic job people new to the hobby and for old veterans. Both of their titles have managed to cover topics that have not been covered in the abundance of material in the d20 market. It is nice to see a company be able to recognize that new uncovered areas are still out there. </p><p></p><p> The one hundred and thirty three page book has a nice layout. There is not a lot of art in the book but the pieces there I do like. There are two version of the PDF. One designed for print and the other designed for on screen viewing. Both have similar lay outs and look although the one screen one does have a bit of a background and other items that make it a little nicer to look at. The file of the PDFs is pretty big being over ten and twenty megs a piece. The on screen PDF is nicely book marked and makes it very easy to move around the PDF. In a book of this size with this many items in it; </p><p>Book marks are essential. With out them the PDF would be a pain to use and would not be so worth while. </p><p></p><p> The book is all about Vampires. It starts with an introduction into Vampires that really mentions in brief all the appearances of Vampire like creatures in various cultures. It starts with ancient Egypt, India, and Greece. It mentions creatures from the aborigines, orient, and the Native Americans. The stories and creatures differ from place to place but the underlying vampire like creature is there. It discusses the vampire hunters of the medieval ages and then the vampire popularity in literature. It finishes up with Modern day books, movies, and television shows that feature Vampires in some way. It is pretty amazing that this one creature type has existed in the stories and fears of mankind all over the world for the past five thousand or more years. It is noted by the author that this book covers on corporeal vampire creatures. There are vampire like spirits and ghosts that are not included in this book. </p><p> </p><p> Not surprising there is a great section on Role Playing a Vampire. I say not surprising because of Ultramyth’s first book being all about role playing. The book discus=es some good bits about the Vampires background of family and how s/he become a vampire. There are some simple questions but many options for different types of personalities that Vampires can have. It has information on feeding habits, lair, wealth, and the psychology. The psychology is very interesting because things like living for ever and alignment can be a bit more difficult when applied to these creatures. It also goes into many different archetypes. Of the nine types only the self loather is really one I was not expecting but even on the other eight like the Beast and the Vengeful they are described in a very good way. </p><p></p><p> One of the great things the book does is break down the Vampire from the Monster Manual and make it now a creature filled with options. This allows vampires of various abilities and power levels to be built. The powers are expanded upon and the ones that can be varied like damage reduction do have different options listed for them. In addition to the many powers there are also weakness listed as well. The book then goes to age variations making a very old vampire of a few millennia really something to be greatly feared. There is even information on curing vampirism and redeeming a vampire. There are different appearances of vampires as well from demonic, to bestial, to even angelic. There are also a lots of different options to make each vampire different looking. Many of these can also be easily applied to any humanoids as Vampires in look a lot of times are very human like. There are then options for different ways to prevent vampirism. The options in this part of the book are a amazing and I have yet to even cover them all. There are salient abilities for the very powerful vampires that include some really cool abilities like telekinesis and photographic memory. None of the abilities are extremely powerful but make the vampires different and with varying abilities that need to be watched out for. </p><p></p><p> Next are some really interesting optional rules. The first set deals with different ways of becoming a vampire. There is the traditional ways like being bitten but also magical rituals and the possibility of someone just being so evil they become a vampire. Some of the ways are fast and other can be slow over a period of time. One option I really like is that the blood of different creatures has different effects on the Vampire. With the sheer number of different kinds of species the vampire has a choice of I really like that there can be a difference and a reason for seeking out to feed on one race over another based on what the blood can do for the creature. There are also rules for critical hits against a vampire. There are rules for different methods of feeding and gaining some power with the moon . There are options of racial variations so that an elven and dwarven vampire are different. There is a nice option for slower rates of healing so that the fast healing of the vampire is not as power an ability. It goes into different material s that can be used against a vampire and even some artifact and magical weapons. There are a lot of different options and abilities packed in the first few sections of the book. And with just these options this book is very good. </p><p></p><p> But the book is not finished there. Remember all the different typed of vampires that the book mentioned at the beginning? Well, they are stated up. Each gives more information about each one and then full states and descriptions. There are twenty two different types of vampires presented here. There is one prestige class presented here that can be used for a Vampire but is equally useful for any naturally immortal race. The Walker Through Time is a class that gains bardic like knowledge lore and abilities and secrets that represent their long live. </p><p></p><p> The book also gives stats for vampires out of literature. These characters are some of the earliest that represent a vampire in books. The first is Carmilla from the 1872 book written by J Sheridan LeFanu of the same name. There is Count Dracula from Bram Stoker’s Dracula novel written in 1897. There is also Varney the Vampire by the 1847 book of that name by James Malcom Rhyner. And there is Lord Ruthern from the 1819 book The Vampyre by John Polidori. All four are nicely described and represent what the books describe and not so much on other sources. Lastly there are four vampire gods. There are stats of the gods for people who use them but even for people who do not the information in them is very nice and complete.</p><p></p><p> This was an exhausting book to read. There is a lot of information and cool options that are presented here. The Vampire is given the most thorough look that I have seen. It has great use for historical games as well as pure fantasy. The vampires in here could even be used in modern of futuristic games with a little work. The Vampire is adaptable fiends that fits in many places, many times, and even many genres. This book does a great job with e versatility of the creature. The book is easily a five star production as it is filled with great and useful information, the lay out and book marks are very well done, and the options for a print and on screen version make it usable by anyone. For anyone that wants to use Vampires or present a vampire that is different from what people are used to then this book is simply a must buy. The content and creativity and research in this book are very impressive.</p></blockquote><p></p>
[QUOTE="Crothian, post: 2121515, member: 232"] [b]The Immortal Vampires[/b] One of the most feared monsters in the game is the Vampire. It is a creature of man but superior to him. They live longer are stronger and are also shown at times to be much smarter. They feed of the living to sustain their own un lives. However, in most games what is presented is a small view of this ancient creature. Vampire like creatures appear in the mythologies of almost every culture yet the Vampire that is mostly seen is the one inspired by Dracula. Occasionally other types have been shown, but until now no one product has shown so many different version of the Vampire; all of them based on the mythology and stories of different cultures. The Immortal: Vampires is a new PDF by Ultramyth. The book is written by Ben Mowbray who also wrote the first and only other book by this company, Dice and Dramatics. The book is all about role playing and does a fantastic job people new to the hobby and for old veterans. Both of their titles have managed to cover topics that have not been covered in the abundance of material in the d20 market. It is nice to see a company be able to recognize that new uncovered areas are still out there. The one hundred and thirty three page book has a nice layout. There is not a lot of art in the book but the pieces there I do like. There are two version of the PDF. One designed for print and the other designed for on screen viewing. Both have similar lay outs and look although the one screen one does have a bit of a background and other items that make it a little nicer to look at. The file of the PDFs is pretty big being over ten and twenty megs a piece. The on screen PDF is nicely book marked and makes it very easy to move around the PDF. In a book of this size with this many items in it; Book marks are essential. With out them the PDF would be a pain to use and would not be so worth while. The book is all about Vampires. It starts with an introduction into Vampires that really mentions in brief all the appearances of Vampire like creatures in various cultures. It starts with ancient Egypt, India, and Greece. It mentions creatures from the aborigines, orient, and the Native Americans. The stories and creatures differ from place to place but the underlying vampire like creature is there. It discusses the vampire hunters of the medieval ages and then the vampire popularity in literature. It finishes up with Modern day books, movies, and television shows that feature Vampires in some way. It is pretty amazing that this one creature type has existed in the stories and fears of mankind all over the world for the past five thousand or more years. It is noted by the author that this book covers on corporeal vampire creatures. There are vampire like spirits and ghosts that are not included in this book. Not surprising there is a great section on Role Playing a Vampire. I say not surprising because of Ultramyth’s first book being all about role playing. The book discus=es some good bits about the Vampires background of family and how s/he become a vampire. There are some simple questions but many options for different types of personalities that Vampires can have. It has information on feeding habits, lair, wealth, and the psychology. The psychology is very interesting because things like living for ever and alignment can be a bit more difficult when applied to these creatures. It also goes into many different archetypes. Of the nine types only the self loather is really one I was not expecting but even on the other eight like the Beast and the Vengeful they are described in a very good way. One of the great things the book does is break down the Vampire from the Monster Manual and make it now a creature filled with options. This allows vampires of various abilities and power levels to be built. The powers are expanded upon and the ones that can be varied like damage reduction do have different options listed for them. In addition to the many powers there are also weakness listed as well. The book then goes to age variations making a very old vampire of a few millennia really something to be greatly feared. There is even information on curing vampirism and redeeming a vampire. There are different appearances of vampires as well from demonic, to bestial, to even angelic. There are also a lots of different options to make each vampire different looking. Many of these can also be easily applied to any humanoids as Vampires in look a lot of times are very human like. There are then options for different ways to prevent vampirism. The options in this part of the book are a amazing and I have yet to even cover them all. There are salient abilities for the very powerful vampires that include some really cool abilities like telekinesis and photographic memory. None of the abilities are extremely powerful but make the vampires different and with varying abilities that need to be watched out for. Next are some really interesting optional rules. The first set deals with different ways of becoming a vampire. There is the traditional ways like being bitten but also magical rituals and the possibility of someone just being so evil they become a vampire. Some of the ways are fast and other can be slow over a period of time. One option I really like is that the blood of different creatures has different effects on the Vampire. With the sheer number of different kinds of species the vampire has a choice of I really like that there can be a difference and a reason for seeking out to feed on one race over another based on what the blood can do for the creature. There are also rules for critical hits against a vampire. There are rules for different methods of feeding and gaining some power with the moon . There are options of racial variations so that an elven and dwarven vampire are different. There is a nice option for slower rates of healing so that the fast healing of the vampire is not as power an ability. It goes into different material s that can be used against a vampire and even some artifact and magical weapons. There are a lot of different options and abilities packed in the first few sections of the book. And with just these options this book is very good. But the book is not finished there. Remember all the different typed of vampires that the book mentioned at the beginning? Well, they are stated up. Each gives more information about each one and then full states and descriptions. There are twenty two different types of vampires presented here. There is one prestige class presented here that can be used for a Vampire but is equally useful for any naturally immortal race. The Walker Through Time is a class that gains bardic like knowledge lore and abilities and secrets that represent their long live. The book also gives stats for vampires out of literature. These characters are some of the earliest that represent a vampire in books. The first is Carmilla from the 1872 book written by J Sheridan LeFanu of the same name. There is Count Dracula from Bram Stoker’s Dracula novel written in 1897. There is also Varney the Vampire by the 1847 book of that name by James Malcom Rhyner. And there is Lord Ruthern from the 1819 book The Vampyre by John Polidori. All four are nicely described and represent what the books describe and not so much on other sources. Lastly there are four vampire gods. There are stats of the gods for people who use them but even for people who do not the information in them is very nice and complete. This was an exhausting book to read. There is a lot of information and cool options that are presented here. The Vampire is given the most thorough look that I have seen. It has great use for historical games as well as pure fantasy. The vampires in here could even be used in modern of futuristic games with a little work. The Vampire is adaptable fiends that fits in many places, many times, and even many genres. This book does a great job with e versatility of the creature. The book is easily a five star production as it is filled with great and useful information, the lay out and book marks are very well done, and the options for a print and on screen version make it usable by anyone. For anyone that wants to use Vampires or present a vampire that is different from what people are used to then this book is simply a must buy. The content and creativity and research in this book are very impressive. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Immortal: Vampires
Top