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<blockquote data-quote="Hammerhead" data-source="post: 1224802" data-attributes="member: 73"><p><strong>A great idea...</strong></p><p></p><p>If the PCs are immortal, combat probably shouldn't be the main focus of the game. At the very least, combat should involve more than your own personal survival, and the consequences of losing should be greater than a temporary inconvenience.</p><p></p><p>Use the immortal death as a plot device, similar to the old poem Sir Gawain and the Green Knight, where the GK lets his head be chopped off, only to regrow it so that he may, in turn, strike off one Gawain's head.</p><p></p><p>Questions you may wish to consider are where does such immortality come from? The effects of some magical process or influx of positive energy may make sense, as would divine sponsorship or descent for certain types of characters. It may also come from the blood of a long-lost race, or some extraplanar creature. The ability to be immortal may also come from the very strength of one's soul, or its unique essence.</p><p></p><p>The idea of divine blood fits particularily well using standard D&D cosmology. Deities are never really killed, merely drained of all power and left to float in the Astral Plane. PCs with such a gift may draw small amounts of divine power to <em>True Ressurect</em> themselves at the appropriately dramatic time unknowingly, or it may be a special gift of the deity. </p><p></p><p>Other special abilities may accompany this immortality. For example, if you get your immortality from an influx of positive energy, then abilities like turning undead, healing, fast healing, and the ability to raise others may be appropriate. If your power comes from an arcane ritual or process, other cool abilities might come with that.</p><p></p><p>An idea might be to give the PCs all Fast Healing or Regeneration, for a very combat effective type of immortality. Make all damage subdual. Furthermore, to prevent enemies from chopping PCs legs and arms off, the ability to regenerate limbs is necessary. Also, make all permanent level loss and ability damage temporary as well.</p></blockquote><p></p>
[QUOTE="Hammerhead, post: 1224802, member: 73"] [b]A great idea...[/b] If the PCs are immortal, combat probably shouldn't be the main focus of the game. At the very least, combat should involve more than your own personal survival, and the consequences of losing should be greater than a temporary inconvenience. Use the immortal death as a plot device, similar to the old poem Sir Gawain and the Green Knight, where the GK lets his head be chopped off, only to regrow it so that he may, in turn, strike off one Gawain's head. Questions you may wish to consider are where does such immortality come from? The effects of some magical process or influx of positive energy may make sense, as would divine sponsorship or descent for certain types of characters. It may also come from the blood of a long-lost race, or some extraplanar creature. The ability to be immortal may also come from the very strength of one's soul, or its unique essence. The idea of divine blood fits particularily well using standard D&D cosmology. Deities are never really killed, merely drained of all power and left to float in the Astral Plane. PCs with such a gift may draw small amounts of divine power to [i]True Ressurect[/i] themselves at the appropriately dramatic time unknowingly, or it may be a special gift of the deity. Other special abilities may accompany this immortality. For example, if you get your immortality from an influx of positive energy, then abilities like turning undead, healing, fast healing, and the ability to raise others may be appropriate. If your power comes from an arcane ritual or process, other cool abilities might come with that. An idea might be to give the PCs all Fast Healing or Regeneration, for a very combat effective type of immortality. Make all damage subdual. Furthermore, to prevent enemies from chopping PCs legs and arms off, the ability to regenerate limbs is necessary. Also, make all permanent level loss and ability damage temporary as well. [/QUOTE]
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