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General Tabletop Discussion
*Dungeons & Dragons
The impact of ASIs
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<blockquote data-quote="DND_Reborn" data-source="post: 8637531" data-attributes="member: 6987520"><p>Your timing is very appropriate considering my thread here that I just posted:</p><p></p><p>[URL unfurl="true"]https://www.enworld.org/threads/spending-downtime-training-for-asis.688549/#post-8637518[/URL]</p><p></p><p>Which is a direct result of a conversation I had a couple days ago with another player about the very idea of not increasing ability scores via ASIs.</p><p></p><p>IME ASIs are there just to increase the PCs' chances / bonuses. The compete with feats which makes them a poor design implementation IMO since 90+% of games use feats.</p><p></p><p>So, I prefer moving them to a downtime activity, which makes more sense to me and removes the competition with feats.</p><p></p><p>Another route I would prefer would be expanding the proficiency bonus progression from +2 to +6 to something like +2 to +10, then the ASIs for number bumping would be unnecessary for the most part.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8637531, member: 6987520"] Your timing is very appropriate considering my thread here that I just posted: [URL unfurl="true"]https://www.enworld.org/threads/spending-downtime-training-for-asis.688549/#post-8637518[/URL] Which is a direct result of a conversation I had a couple days ago with another player about the very idea of not increasing ability scores via ASIs. IME ASIs are there just to increase the PCs' chances / bonuses. The compete with feats which makes them a poor design implementation IMO since 90+% of games use feats. So, I prefer moving them to a downtime activity, which makes more sense to me and removes the competition with feats. Another route I would prefer would be expanding the proficiency bonus progression from +2 to +6 to something like +2 to +10, then the ASIs for number bumping would be unnecessary for the most part. [/QUOTE]
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