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General Tabletop Discussion
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The impact of ASIs
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<blockquote data-quote="Maxperson" data-source="post: 8638248" data-attributes="member: 23751"><p>When I first started playing 5e I probably would have agreed with you. Years later, though, I've noticed that it's just too easy to hit for 1 more AC to matter much and participants on both sides have too many hit points for initiative to matter in most instances, and the extra +1s around are small. </p><p></p><p>A feat is still going to be more useful. You can heal for +1 point of damage with that wisdom bonus and get +1 to saves which won't make a difference 19 times out of 20, or you can get a feat where you can do something useful that is new to your character, opening up entire new options.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8638248, member: 23751"] When I first started playing 5e I probably would have agreed with you. Years later, though, I've noticed that it's just too easy to hit for 1 more AC to matter much and participants on both sides have too many hit points for initiative to matter in most instances, and the extra +1s around are small. A feat is still going to be more useful. You can heal for +1 point of damage with that wisdom bonus and get +1 to saves which won't make a difference 19 times out of 20, or you can get a feat where you can do something useful that is new to your character, opening up entire new options. [/QUOTE]
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