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<blockquote data-quote="Helldritch" data-source="post: 8638381" data-attributes="member: 6855114"><p>The following is the truth behind GWM.</p><p></p><p>Because GWM will not be used if the chances to hit are below 60% once applied. (Or perceived as such).</p><p>I have a GWM barb/battle master and that guy wrecks anything below AC 15. He will give himself advantage, might be blessed and will hit his foes with a fairly good regularity. Enough to make it appear as if that little -5 was inconsequential. Just the extra attack can be a great boon to it too. </p><p></p><p>And its not like as if I can not handle the character. Quite the contrary. But at 20 strength, a +1 two handed sword and being blessed when the AC becomes a bit high means that even at -5 to hit, because of advantage it leaves our little barb/Bm with a total bonus equivalent of +10 +1d4 (or +13). Meaning that an AC 20 will be hit 65% of the time, might trigger a bonus action 5% on a simple roll (nat 20) and automatically if a foe gets downed. If hasted it means that this char can do up to (if everything hits) 7 x (2d6 average 9 as 1 and 2s are rerolled) + 16 dmg. So it is 7x 25 or 175 +9 dmg in a round on a single target if a crit landed (which when you throw 12d20 can happen relatively often). And in a few levels, that char will be 11th BM with 3 attacks, 4 hasted + (4 more on a surge) and so on...</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8638381, member: 6855114"] The following is the truth behind GWM. Because GWM will not be used if the chances to hit are below 60% once applied. (Or perceived as such). I have a GWM barb/battle master and that guy wrecks anything below AC 15. He will give himself advantage, might be blessed and will hit his foes with a fairly good regularity. Enough to make it appear as if that little -5 was inconsequential. Just the extra attack can be a great boon to it too. And its not like as if I can not handle the character. Quite the contrary. But at 20 strength, a +1 two handed sword and being blessed when the AC becomes a bit high means that even at -5 to hit, because of advantage it leaves our little barb/Bm with a total bonus equivalent of +10 +1d4 (or +13). Meaning that an AC 20 will be hit 65% of the time, might trigger a bonus action 5% on a simple roll (nat 20) and automatically if a foe gets downed. If hasted it means that this char can do up to (if everything hits) 7 x (2d6 average 9 as 1 and 2s are rerolled) + 16 dmg. So it is 7x 25 or 175 +9 dmg in a round on a single target if a crit landed (which when you throw 12d20 can happen relatively often). And in a few levels, that char will be 11th BM with 3 attacks, 4 hasted + (4 more on a surge) and so on... [/QUOTE]
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