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The impact of ASIs
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<blockquote data-quote="Neonchameleon" data-source="post: 8638838" data-attributes="member: 87792"><p>Which is significant. But the key you are missing is synergy. Let's say instead of a fighter I have a barbarian who uses Reckless Assault for advantage. Without GWM he misses 9% of the time for an average of 9.1 damage. With GWM he misses 81/400 of the time for an average of 15.95 damage (not counting crits I'm either case). And then there's often the extra attack bonus action.</p><p></p><p>Now let's use a worked example and assume that we're fighting orcs in leather not studded leather armour (to keep the math). AC12, 15 hp, and one attack</p><ul> <li data-xf-list-type="ul">The non-GWM character with advantage hits 91% of the time - but does 15 damage in a hit let's say 10% of the time including crits. This means that it's taking an average of two rounds to kill an orc.</li> <li data-xf-list-type="ul">The GWM character only hits 80% of the time - but it's impossible for them to do 14 or less damage on a hit (Str 16 = +3, 2d6 min = 2, GWM = +10, total = +15). So if they hit they kill. And that triggers the bonus action attack. So 80% chance of killing the first orc and 64% chance of killing the second.</li> </ul><p>So our unfeated character with advantage is killing an average of 0.5 orcs per round. Our GWM character with advantage is killing an average of 1.44 orcs per round or almost three times as many.</p><p></p><p>Numbers slightly cherry picked but I've run a horde of orcs a couple of times.</p><p></p><p>On its own GWM is fine. Mix it with a source of Advantage or another accuracy buff (like the battlemaster's Precision Strike maneuver) against a low AC foe and you can have a blender.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8638838, member: 87792"] Which is significant. But the key you are missing is synergy. Let's say instead of a fighter I have a barbarian who uses Reckless Assault for advantage. Without GWM he misses 9% of the time for an average of 9.1 damage. With GWM he misses 81/400 of the time for an average of 15.95 damage (not counting crits I'm either case). And then there's often the extra attack bonus action. Now let's use a worked example and assume that we're fighting orcs in leather not studded leather armour (to keep the math). AC12, 15 hp, and one attack [LIST] [*]The non-GWM character with advantage hits 91% of the time - but does 15 damage in a hit let's say 10% of the time including crits. This means that it's taking an average of two rounds to kill an orc. [*]The GWM character only hits 80% of the time - but it's impossible for them to do 14 or less damage on a hit (Str 16 = +3, 2d6 min = 2, GWM = +10, total = +15). So if they hit they kill. And that triggers the bonus action attack. So 80% chance of killing the first orc and 64% chance of killing the second. [/LIST] So our unfeated character with advantage is killing an average of 0.5 orcs per round. Our GWM character with advantage is killing an average of 1.44 orcs per round or almost three times as many. Numbers slightly cherry picked but I've run a horde of orcs a couple of times. On its own GWM is fine. Mix it with a source of Advantage or another accuracy buff (like the battlemaster's Precision Strike maneuver) against a low AC foe and you can have a blender. [/QUOTE]
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