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General Tabletop Discussion
*Dungeons & Dragons
The impact of overkill damage
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<blockquote data-quote="jgsugden" data-source="post: 8059018" data-attributes="member: 2629"><p>Go nuts. However, my monk only rarely fights solo monsters, and only rarely is unable to move on to a second target and attack. In a party of five, they're landing the last blow of the combat only about 25% of the time. Your assumption that the other attacks are wasted may help you 'prove' your initial point, but it isn't a common fact pattern - and when the math is as overwhelming as it is, I doubt it will override the imbalance that exists.</p><p></p><p>DPR, by itself, is a hugely flawed measuring stick for efficiency and overkill is a HUGE contributing factor into the flaws. As for the HPs not being realistic - poppycock. Look at monsters of CR 7 or lower in the DMG. Those are the monsters that the PCs in my comparison would be fighting. That spectrum of hps is quite reasonable for a level 5 foe. </p><p></p><p>Incidentally, I've also measured "effective damage" dealt at the table a number of times over the years. It was measuring which PCs dealt damage during an adventure and noting when the damage was overkill, and when it was effective against current or temp hps. I did it as early as 1995, and have repeated it in most editions. This is a looooooooooong term misunderstanding of people about the balance of the game that has resulted in countless ridiculous (but generally accepted) arguments, such as that Sharpshooter and Great Weapon Master are overpowered.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8059018, member: 2629"] Go nuts. However, my monk only rarely fights solo monsters, and only rarely is unable to move on to a second target and attack. In a party of five, they're landing the last blow of the combat only about 25% of the time. Your assumption that the other attacks are wasted may help you 'prove' your initial point, but it isn't a common fact pattern - and when the math is as overwhelming as it is, I doubt it will override the imbalance that exists. DPR, by itself, is a hugely flawed measuring stick for efficiency and overkill is a HUGE contributing factor into the flaws. As for the HPs not being realistic - poppycock. Look at monsters of CR 7 or lower in the DMG. Those are the monsters that the PCs in my comparison would be fighting. That spectrum of hps is quite reasonable for a level 5 foe. Incidentally, I've also measured "effective damage" dealt at the table a number of times over the years. It was measuring which PCs dealt damage during an adventure and noting when the damage was overkill, and when it was effective against current or temp hps. I did it as early as 1995, and have repeated it in most editions. This is a looooooooooong term misunderstanding of people about the balance of the game that has resulted in countless ridiculous (but generally accepted) arguments, such as that Sharpshooter and Great Weapon Master are overpowered. [/QUOTE]
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The impact of overkill damage
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