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Community
General Tabletop Discussion
*Dungeons & Dragons
The impact of overkill damage
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<blockquote data-quote="FrogReaver" data-source="post: 8059540" data-attributes="member: 6795602"><p><strong>Let's start with the conclusion:</strong></p><p></p><p>DPR is a per round metric. Overkill is a per kill metric. Mathematically You cannot add or subtract a per round metric from a per kill metric. You would need to determine your actual in game average kills per round after excluding any such kills that occur at the end of an encounter. That's the proper factor you would need to turn overkill into a per round metric from a per kill metric.</p><p></p><p><strong>Let's examine the theory behind this:</strong></p><p></p><p>DPR is an expected value calculation. Thus HP/DPR = Expected number of rounds to kill an enemy provided that the HP is sufficiently high. This calculation is independent of overkill. That is, no matter how much overkill you do, if you have the same DPR as another character you will on average over the long haul kill that enemy in the same number of rounds.</p><p></p><p>So while the first enemy is always killed in the same number of rounds, what overkill ultimately tells us is how much more damage can be passed along to the next enemy in a combat <strong>when you deliver the killing blow</strong>. It has a huge impact when your PC is <strong>killing</strong> low hp enemies that die in 1 hit. It has much less impact in many other scenarios.</p><p></p><p>One major challenge in determining impact is that the less often your PC delivers the killing blow while also having another enemy he can attack the overall overkill actually matters (it's essentially a per kill metric). Having party members in general tends to lower the impact of your overkill as you will be sharing kills with them. So in a 4 enemy encounter on average you will likely only see your overkill happen against 1 enemy (extremely abstract example).</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8059540, member: 6795602"] [B]Let's start with the conclusion:[/B] DPR is a per round metric. Overkill is a per kill metric. Mathematically You cannot add or subtract a per round metric from a per kill metric. You would need to determine your actual in game average kills per round after excluding any such kills that occur at the end of an encounter. That's the proper factor you would need to turn overkill into a per round metric from a per kill metric. [B]Let's examine the theory behind this:[/B] DPR is an expected value calculation. Thus HP/DPR = Expected number of rounds to kill an enemy provided that the HP is sufficiently high. This calculation is independent of overkill. That is, no matter how much overkill you do, if you have the same DPR as another character you will on average over the long haul kill that enemy in the same number of rounds. So while the first enemy is always killed in the same number of rounds, what overkill ultimately tells us is how much more damage can be passed along to the next enemy in a combat [B]when you deliver the killing blow[/B]. It has a huge impact when your PC is [B]killing[/B] low hp enemies that die in 1 hit. It has much less impact in many other scenarios. One major challenge in determining impact is that the less often your PC delivers the killing blow while also having another enemy he can attack the overall overkill actually matters (it's essentially a per kill metric). Having party members in general tends to lower the impact of your overkill as you will be sharing kills with them. So in a 4 enemy encounter on average you will likely only see your overkill happen against 1 enemy (extremely abstract example). [/QUOTE]
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The impact of overkill damage
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