Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The impact of overkill damage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrogReaver" data-source="post: 8059563" data-attributes="member: 6795602"><p>And you want to prove it does matter - so you jump to the conclusion that I'm being unreasonable by pointing out that fireball and other aoe spells I'm using it to stand in for trivialize encounters against many low hp enemies. If they are doing that then you aren't getting killing blows against low hp enemies, which ends up lowering the overkill application factor as you only can apply overkill to enemies your PC kills. </p><p></p><p>Just as your suspicious of anyone bringing up a specific set of scenarios to bolster their point - I'm suspicious of anyone that falls back to claims of tactical inferiority to try and counter that point.</p><p></p><p>My move, your move.</p><p></p><p></p><p></p><p>It's not just fireball though. It's any effective aoe. Anything that trivializes the encounter to the point where you are just going through the mop up motions. I've focused on the damage aspect because it's easier to show but it's really anything. Because we are talking about <strong>impact </strong>- what you accomplish in the mop up rounds means very little. </p><p></p><p>And to elaborate just a bit more, the point I'm making isn't that every single encounter against alot of foes will be decided by effective aoe's - just that many of them will. I'm talking about the factor most often overlooked in overkills impact - the factor you use to turn overkill from a per kill metric to a per round metric. Talking about the cases where it's going to be most effective being quite a bit less common (and less important) due to abilities that often trivialize those scenarios is a very important point. </p><p></p><p>Again - my case has never been that overkill doesn't have any impact - it's that it's impact on average over a campaign is minimal.</p><p></p><p></p><p></p><p>So showing that overkill doesn't matter in cases it doesn't matter and then qualitatively and quantitively comparing those cases to the broader picture is precisely the point. Overkill is a per kill metric. We need a conversion factor to convert it into a per round factor. The argument is that you are weighting the cases where it's most useful much more highly than they should be weighted.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8059563, member: 6795602"] And you want to prove it does matter - so you jump to the conclusion that I'm being unreasonable by pointing out that fireball and other aoe spells I'm using it to stand in for trivialize encounters against many low hp enemies. If they are doing that then you aren't getting killing blows against low hp enemies, which ends up lowering the overkill application factor as you only can apply overkill to enemies your PC kills. Just as your suspicious of anyone bringing up a specific set of scenarios to bolster their point - I'm suspicious of anyone that falls back to claims of tactical inferiority to try and counter that point. My move, your move. It's not just fireball though. It's any effective aoe. Anything that trivializes the encounter to the point where you are just going through the mop up motions. I've focused on the damage aspect because it's easier to show but it's really anything. Because we are talking about [B]impact [/B]- what you accomplish in the mop up rounds means very little. And to elaborate just a bit more, the point I'm making isn't that every single encounter against alot of foes will be decided by effective aoe's - just that many of them will. I'm talking about the factor most often overlooked in overkills impact - the factor you use to turn overkill from a per kill metric to a per round metric. Talking about the cases where it's going to be most effective being quite a bit less common (and less important) due to abilities that often trivialize those scenarios is a very important point. Again - my case has never been that overkill doesn't have any impact - it's that it's impact on average over a campaign is minimal. So showing that overkill doesn't matter in cases it doesn't matter and then qualitatively and quantitively comparing those cases to the broader picture is precisely the point. Overkill is a per kill metric. We need a conversion factor to convert it into a per round factor. The argument is that you are weighting the cases where it's most useful much more highly than they should be weighted. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The impact of overkill damage
Top