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General Tabletop Discussion
*Dungeons & Dragons
The impact of overkill damage
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<blockquote data-quote="jgsugden" data-source="post: 8059677" data-attributes="member: 2629"><p>No. It does not. </p><p></p><p>DPR is a per round metric. If I have three attacks that deal 40 damage, 10 damage, and 10 damage; one attack that deals 60 damage; or three attacks for 20 damage each, I'll have the same DPR (60). However, each of those scenarios, with identical DPR totals, is going to have insanely different interactions with overkill. </p><p></p><p>Overkill is relevant on a PER ATTACK basis. Not a DPR overall basis. If you fix DPR at approximately the same level, as I did in my earlier posted example, you can see just how massive an impact overkill has on efficient damage when you have one higher damage attack compared to a greater number of lower damage attacks.</p><p></p><p>Your argument that that we do not land the killing blow all of the time is mostly irrelevant to the evaluation. It doesn't matter that we're mixing our damage in with ally damage against a foe. Sometimes we'll be landing the first blow, and sometimes others will be softening a foe up for us. We're still going to see a spread of times we're attacking a totally healthy foe, a wounded foe, and a foe on death's door. </p><p></p><p>I referenced this phenomena earlier and discussed the one biggest element where it does make an impact - primarily for rogues and monks. They tend to attack early in the first and surprise rounds when the enemy is likely unwounded, giving them more effective damage on the first round due to less overkill on round one. But just as a lead off batter's RBI total is likely to be less overall because there is nobody on base during their first at bat, but RBI total for second plate appearance and on is much closer to other players, the effective damage on other rounds shows a steep drop off due to overkill. It is of limited impact, overall. </p><p></p><p>I've recorded and analyzed actual game table data for years and years - in 5E and prior editions - and I can tell you, based upon the totality of that analysis, that DPR is an overdramatized metric that has far less to do with the efficacy of a PC by itself than it is given credit for doing, and that an efficient PC build that deals less DPR can easily do FAR MORE effective damage than the higher DPR build when you concentrate damage in a single attack.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8059677, member: 2629"] No. It does not. DPR is a per round metric. If I have three attacks that deal 40 damage, 10 damage, and 10 damage; one attack that deals 60 damage; or three attacks for 20 damage each, I'll have the same DPR (60). However, each of those scenarios, with identical DPR totals, is going to have insanely different interactions with overkill. Overkill is relevant on a PER ATTACK basis. Not a DPR overall basis. If you fix DPR at approximately the same level, as I did in my earlier posted example, you can see just how massive an impact overkill has on efficient damage when you have one higher damage attack compared to a greater number of lower damage attacks. Your argument that that we do not land the killing blow all of the time is mostly irrelevant to the evaluation. It doesn't matter that we're mixing our damage in with ally damage against a foe. Sometimes we'll be landing the first blow, and sometimes others will be softening a foe up for us. We're still going to see a spread of times we're attacking a totally healthy foe, a wounded foe, and a foe on death's door. I referenced this phenomena earlier and discussed the one biggest element where it does make an impact - primarily for rogues and monks. They tend to attack early in the first and surprise rounds when the enemy is likely unwounded, giving them more effective damage on the first round due to less overkill on round one. But just as a lead off batter's RBI total is likely to be less overall because there is nobody on base during their first at bat, but RBI total for second plate appearance and on is much closer to other players, the effective damage on other rounds shows a steep drop off due to overkill. It is of limited impact, overall. I've recorded and analyzed actual game table data for years and years - in 5E and prior editions - and I can tell you, based upon the totality of that analysis, that DPR is an overdramatized metric that has far less to do with the efficacy of a PC by itself than it is given credit for doing, and that an efficient PC build that deals less DPR can easily do FAR MORE effective damage than the higher DPR build when you concentrate damage in a single attack. [/QUOTE]
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