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Community
General Tabletop Discussion
*Dungeons & Dragons
The impact of overkill damage
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<blockquote data-quote="jgsugden" data-source="post: 8059929" data-attributes="member: 2629"><p>@[USER=6795602]FrogReaver[/USER] - Look, it has been shown over and over and over and over and over and over again that if you ignore overkill when looking at DPR, your DPR results will be misleading as an estimate of how effective a PC is in combat. If you're comfortable with the misleading data, more power to you. </p><p></p><p>I really suggest you stop posting and start collecting data. At your next couple dozen games, record the sessions and go back through the combats after the game and calculate how damage is dealt, how much overkill there is, and how much effective damage each PC deals both in total and on average per target (so that a fireball dealing 28 to 10 foes is evaluated both as 280 damage and separately as only 28). You'll find the effective damage dealt by a GWM, a rogue, a sharpshooter or other "high hit" PCs is offset quite a bit by overkill. You'll see that in actual play, once you collect enough data, it tends to follow the trends I showed with my example earlier in this thread.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8059929, member: 2629"] @[USER=6795602]FrogReaver[/USER] - Look, it has been shown over and over and over and over and over and over again that if you ignore overkill when looking at DPR, your DPR results will be misleading as an estimate of how effective a PC is in combat. If you're comfortable with the misleading data, more power to you. I really suggest you stop posting and start collecting data. At your next couple dozen games, record the sessions and go back through the combats after the game and calculate how damage is dealt, how much overkill there is, and how much effective damage each PC deals both in total and on average per target (so that a fireball dealing 28 to 10 foes is evaluated both as 280 damage and separately as only 28). You'll find the effective damage dealt by a GWM, a rogue, a sharpshooter or other "high hit" PCs is offset quite a bit by overkill. You'll see that in actual play, once you collect enough data, it tends to follow the trends I showed with my example earlier in this thread. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
The impact of overkill damage
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