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General Tabletop Discussion
*Dungeons & Dragons
The impact of overkill damage
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<blockquote data-quote="Asisreo" data-source="post: 8059930" data-attributes="member: 7019027"><p>There's also the fact that even if goblins were ignorant of fireball and bad at tactics, they still wouldn't group of in significant numbers. Anymore than 3 goblins in a 20ft radius is too close together. </p><p></p><p>Why? Because they're goblins. Goblins don't fight in mobs and advance like a squad, they're ambushers and skirmishers. They're constantly changing their position in combat and weaving through their enemies, because they know that an enemy that can predict them is an enemy that will usually win. </p><p></p><p>There's only a few monsters that would gather close together in a group: archers and brutes. Archers might attack in a close formation and launch their arrows to the sky which would be perfect pickings for a spellcaster to wipe them out all at once. Of course, a sniper is different in that they'll spread themselves out and be in constant cover. A scout NPC can be either an archer or a sniper. The other enemy type is a brute. These enemies want to run to an enemy and pound them with melee as quickly as the can. They prefer to surround their targets so escape becomes much more difficult. Brutes tend to have higher health, though, and may end up surviving the blast.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8059930, member: 7019027"] There's also the fact that even if goblins were ignorant of fireball and bad at tactics, they still wouldn't group of in significant numbers. Anymore than 3 goblins in a 20ft radius is too close together. Why? Because they're goblins. Goblins don't fight in mobs and advance like a squad, they're ambushers and skirmishers. They're constantly changing their position in combat and weaving through their enemies, because they know that an enemy that can predict them is an enemy that will usually win. There's only a few monsters that would gather close together in a group: archers and brutes. Archers might attack in a close formation and launch their arrows to the sky which would be perfect pickings for a spellcaster to wipe them out all at once. Of course, a sniper is different in that they'll spread themselves out and be in constant cover. A scout NPC can be either an archer or a sniper. The other enemy type is a brute. These enemies want to run to an enemy and pound them with melee as quickly as the can. They prefer to surround their targets so escape becomes much more difficult. Brutes tend to have higher health, though, and may end up surviving the blast. [/QUOTE]
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The impact of overkill damage
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