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General Tabletop Discussion
*Dungeons & Dragons
The impact of overkill damage
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<blockquote data-quote="Fanaelialae" data-source="post: 8060256" data-attributes="member: 53980"><p>I never said otherwise. Different tables will handle this differently, and there's no right or wrong answer. I've played with groups who really enjoyed tactical combat, and didn't mind relaxing the restriction on metagaming during combat in order to create the most challenging encounters possible. I, myself, run things such that the creatures only act on the knowledge they have access to, even if I know it to be a tactically poor decision.</p><p></p><p>However, when I make those bad tactical decisions, I do so knowingly.</p><p></p><p>And there are plenty of scenarios where I can make good tactical decisions based on what the monsters know. Or even good tactical decisions based on circumstances that inform their behavior. If the players set off an alarm trap in a room with many doors, and orcs from throughout the dungeon start rushing into that room, it would be very odd for them to all arrive at the same time and from the same direction, unless they were all in the same location prior or take the time to organize themselves. In most cases, they would naturally arrive in waves from multiple different directions, rendering fireball impractical.</p><p></p><p>Tactical, and no metagaming required.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8060256, member: 53980"] I never said otherwise. Different tables will handle this differently, and there's no right or wrong answer. I've played with groups who really enjoyed tactical combat, and didn't mind relaxing the restriction on metagaming during combat in order to create the most challenging encounters possible. I, myself, run things such that the creatures only act on the knowledge they have access to, even if I know it to be a tactically poor decision. However, when I make those bad tactical decisions, I do so knowingly. And there are plenty of scenarios where I can make good tactical decisions based on what the monsters know. Or even good tactical decisions based on circumstances that inform their behavior. If the players set off an alarm trap in a room with many doors, and orcs from throughout the dungeon start rushing into that room, it would be very odd for them to all arrive at the same time and from the same direction, unless they were all in the same location prior or take the time to organize themselves. In most cases, they would naturally arrive in waves from multiple different directions, rendering fireball impractical. Tactical, and no metagaming required. [/QUOTE]
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The impact of overkill damage
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