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Community
General Tabletop Discussion
*Dungeons & Dragons
The impact of overkill damage
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<blockquote data-quote="FrogReaver" data-source="post: 8065286" data-attributes="member: 6795602"><p>DPR is the metric that is used to predict how many rounds it will take an enemy to die. No matter your DPR or how you split it up your average rounds for killing an identical enemy will be identical for equivalent DPR values. </p><p></p><p>What overkill discussion is about is that rounds are actually a combination of discrete events. When you zoom in and view the discrete events (attacks) you realize that it's possible for you to kill the first enemy in the same number of rounds as an equivalent DPR character while also sometimes being able to damage another enemy in the process. </p><p></p><p>All that said I think there are other factors being overlooked in this discussion:</p><p>1. Chance you are the PC to land the killing blow (your overkill doesn't matter if your not the one killing)</p><p></p><p>2. Whether there's an underkill factor (due to the higher damage fewer attack PC being more likely to kill an enemy in fewer rounds than average. Though I'm not sure on this one as he is also more likely to take longer than average to kill the enemy)</p><p></p><p>3. Whether variable damage ranges mitigate some of the effect of overkill in any way.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8065286, member: 6795602"] DPR is the metric that is used to predict how many rounds it will take an enemy to die. No matter your DPR or how you split it up your average rounds for killing an identical enemy will be identical for equivalent DPR values. What overkill discussion is about is that rounds are actually a combination of discrete events. When you zoom in and view the discrete events (attacks) you realize that it's possible for you to kill the first enemy in the same number of rounds as an equivalent DPR character while also sometimes being able to damage another enemy in the process. All that said I think there are other factors being overlooked in this discussion: 1. Chance you are the PC to land the killing blow (your overkill doesn't matter if your not the one killing) 2. Whether there's an underkill factor (due to the higher damage fewer attack PC being more likely to kill an enemy in fewer rounds than average. Though I'm not sure on this one as he is also more likely to take longer than average to kill the enemy) 3. Whether variable damage ranges mitigate some of the effect of overkill in any way. [/QUOTE]
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The impact of overkill damage
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