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Community
General Tabletop Discussion
*Dungeons & Dragons
The impact of overkill damage
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<blockquote data-quote="FrogReaver" data-source="post: 8066119" data-attributes="member: 6795602"><p>I don't know about your campaigns but mine rarely have level 5 PC's contending with CR 1/4 enemies. I could be an outlier here but I don't really think so. Not saying I never fight or feature those CR of enemies, but not at 25% of the time at 5th level.</p><p></p><p></p><p></p><p>Well that's my point, When we look at CR 3 foes the enemy hp is high enough that the PC's we are testing will spend 4 rounds attacking to down a single enemy. The more rounds you take to down an enemy on average the less effect overkill has. That shouldn't be a controversial statement.</p><p></p><p></p><p>On average CR .25 foes die in 1 round</p><p>On average CR .5 foes die in 2 rounds</p><p>On average CR 1 foes die in 2 rounds</p><p>On average CR 2 foes die in 3 Rounds</p><p>On average CR 3 foes die in 4 rounds</p><p></p><p>*(For a level 5 fighter type character)</p><p></p><p>Overkill has a huge effect on enemies you kill in 1-2 rounds. It has a much less significant effect on enemies you kill in 4 rounds. We could probably even get a decent estimate of the impact based on rounds to kill enemy. But that's why I say his hp distribution is skewed in favor of overkill. Nearly 50% of the enemies in his sim will take 1-2 rounds to kill - which are the enemies overkill matters the most against.</p><p></p><p></p><p></p><p>It's a bit more complex when you bring resource using abilities into the picture as you must weight the value of the resource with the value of a dead enemy or an enemy that will die faster and also with what you can do without a resource.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8066119, member: 6795602"] I don't know about your campaigns but mine rarely have level 5 PC's contending with CR 1/4 enemies. I could be an outlier here but I don't really think so. Not saying I never fight or feature those CR of enemies, but not at 25% of the time at 5th level. Well that's my point, When we look at CR 3 foes the enemy hp is high enough that the PC's we are testing will spend 4 rounds attacking to down a single enemy. The more rounds you take to down an enemy on average the less effect overkill has. That shouldn't be a controversial statement. On average CR .25 foes die in 1 round On average CR .5 foes die in 2 rounds On average CR 1 foes die in 2 rounds On average CR 2 foes die in 3 Rounds On average CR 3 foes die in 4 rounds *(For a level 5 fighter type character) Overkill has a huge effect on enemies you kill in 1-2 rounds. It has a much less significant effect on enemies you kill in 4 rounds. We could probably even get a decent estimate of the impact based on rounds to kill enemy. But that's why I say his hp distribution is skewed in favor of overkill. Nearly 50% of the enemies in his sim will take 1-2 rounds to kill - which are the enemies overkill matters the most against. It's a bit more complex when you bring resource using abilities into the picture as you must weight the value of the resource with the value of a dead enemy or an enemy that will die faster and also with what you can do without a resource. [/QUOTE]
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The impact of overkill damage
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