Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The impact of overkill damage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8066134" data-attributes="member: 16814"><p>The CR discussion is a red herring. It allows detractors to get into distribution arguments and ignore the point. This is why I said that overkill only matters on turns where the attacking PC kills something, and that something must therefore have between 1 and average damage hp. How that happens, or what CR, don't really matter -- this happens in game all the time; PCs land killing blows. So, then, the real issue is how often does it happen? That's a good discussion, which is why I took [USER=6795602]@FrogReaver[/USER]'s assumption of 1 kill per encounter. This finds killing blows by estimating encounter length times number of attacks. I think this is very low, and said so, but used it anyway. The longer it takes to land a killing blow, the less impact overkill has, but even using this assumption for frequency, the damage output of GWM vs non-GWM was less that 1 DPR different (slight edge GWM). It was only after adding in the extra attack (and assuming there was something to attack) that GWM pulled a bit further ahead, moving from less than 1 DPR to slightly more than 4 DPR ahead.</p><p></p><p>EDIT: I got confused between discussions and misattributed who provided the frequency suggestion. This is now fixed.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8066134, member: 16814"] The CR discussion is a red herring. It allows detractors to get into distribution arguments and ignore the point. This is why I said that overkill only matters on turns where the attacking PC kills something, and that something must therefore have between 1 and average damage hp. How that happens, or what CR, don't really matter -- this happens in game all the time; PCs land killing blows. So, then, the real issue is how often does it happen? That's a good discussion, which is why I took [USER=6795602]@FrogReaver[/USER]'s assumption of 1 kill per encounter. This finds killing blows by estimating encounter length times number of attacks. I think this is very low, and said so, but used it anyway. The longer it takes to land a killing blow, the less impact overkill has, but even using this assumption for frequency, the damage output of GWM vs non-GWM was less that 1 DPR different (slight edge GWM). It was only after adding in the extra attack (and assuming there was something to attack) that GWM pulled a bit further ahead, moving from less than 1 DPR to slightly more than 4 DPR ahead. EDIT: I got confused between discussions and misattributed who provided the frequency suggestion. This is now fixed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The impact of overkill damage
Top