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Community
General Tabletop Discussion
*Dungeons & Dragons
The impact of overkill damage
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<blockquote data-quote="Ovinomancer" data-source="post: 8066188" data-attributes="member: 16814"><p>Yes, it's because frequency of killing blows. Which I said, and which CR distribution is a red herring for, largely because the sim treats targets as bags of hitpoints the single PC chews through to arrive at the frequency of killing blows. The important consideration is this frequency of killing blows -- this is the only place overkill happens. Arguing over the which CR distribution is better is therefor a red herring -- it's an artificial method of generating frequency of killing blows that doesn't look like any real game but creates arguments as if it does matter.</p><p></p><p>What matters is making an assumption about how often killing blows occur and seeing what that does to overkill. This is why I used your suggestion of 1 kill per combat, paired with an assumption of average 3 rounds per combat and then looking to see how many attacks the PC builds do in 3 rounds, 1 of which is a killing blow. Viola, frequency of killing blows is 1 out of 6 attacks. The higher f is (the denominator), the better overkill looks for all builds.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8066188, member: 16814"] Yes, it's because frequency of killing blows. Which I said, and which CR distribution is a red herring for, largely because the sim treats targets as bags of hitpoints the single PC chews through to arrive at the frequency of killing blows. The important consideration is this frequency of killing blows -- this is the only place overkill happens. Arguing over the which CR distribution is better is therefor a red herring -- it's an artificial method of generating frequency of killing blows that doesn't look like any real game but creates arguments as if it does matter. What matters is making an assumption about how often killing blows occur and seeing what that does to overkill. This is why I used your suggestion of 1 kill per combat, paired with an assumption of average 3 rounds per combat and then looking to see how many attacks the PC builds do in 3 rounds, 1 of which is a killing blow. Viola, frequency of killing blows is 1 out of 6 attacks. The higher f is (the denominator), the better overkill looks for all builds. [/QUOTE]
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The impact of overkill damage
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