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Community
General Tabletop Discussion
*Dungeons & Dragons
The impact of reducing Ability Scores?
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<blockquote data-quote="Distracted DM" data-source="post: 9894592" data-attributes="member: 6894926"><p>Unfortunately, reducing efficacy on the player side is making it easier on the GM but the players feel it more keenly. Whereas if you just ramped up every enemy, the players might feel like the world is a lot more lethal, if all DCs were upped things would feel more difficult, but that would involve the DM changing literally every monster and challenge. It might be a simple change, for example, adding 3 or 5 to everything (attack rolls, damage, DCs, AC), but it's a lot more fiddly.</p><p></p><p>So yeah adjusting player characters is definitely the easiest way, but you're going to see a lot of pushback in the forums of public opinion. Usually it's a similar conversation to the player versus DM agency debates.</p><p></p><p>If you're running in person, adjusting every number for enemies and difficulty might not be that big of a deal. But if you're running online with things being automated, something as simple as adding a +2 or + 3 to all hits is a bit of a pain in the butt. But you need to edit every stat block you come across.</p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9894592, member: 6894926"] Unfortunately, reducing efficacy on the player side is making it easier on the GM but the players feel it more keenly. Whereas if you just ramped up every enemy, the players might feel like the world is a lot more lethal, if all DCs were upped things would feel more difficult, but that would involve the DM changing literally every monster and challenge. It might be a simple change, for example, adding 3 or 5 to everything (attack rolls, damage, DCs, AC), but it's a lot more fiddly. So yeah adjusting player characters is definitely the easiest way, but you're going to see a lot of pushback in the forums of public opinion. Usually it's a similar conversation to the player versus DM agency debates. If you're running in person, adjusting every number for enemies and difficulty might not be that big of a deal. But if you're running online with things being automated, something as simple as adding a +2 or + 3 to all hits is a bit of a pain in the butt. But you need to edit every stat block you come across. [/QUOTE]
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The impact of reducing Ability Scores?
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