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General Tabletop Discussion
*Pathfinder & Starfinder
The impacts of Fantasy on (fantasy) society
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<blockquote data-quote="Dausuul" data-source="post: 5850768" data-attributes="member: 58197"><p>In general, I agree with you. But:</p><p></p><p></p><p></p><p>From a profit-maximizing perspective, it makes no sense to lock 100 gp away in a tomb to begin with. A tomb is not a business proposition and burial goods are not investments in any normal sense. If your religion views 100 gp worth of grave-goods as vital to avoid an afterlife of misery, you might well spend thousands on traps to protect them. The dead can't go out and buy another 100 gp worth of grave-goods when the first set is stolen! Likewise, there is value in keeping intruders from profaning the dead, especially if it's likely to result in angry undead emerging from the tomb.</p><p></p><p>(On the other hand, the idea that the traps still <em>work</em> after centuries of neglect is pretty dubious.)</p><p></p><p>This just points up the extent to which verisimilitude depends on your assumptions. I'm reminded of the people who went ape over 4E's change to magic item sales to give 20% instead of 50%, screaming that it was totally unrealistic. Now, when you consider the real-world equivalents of the "sell your loot" transaction (pawnshops, fences, etc.), you see that 20% is a lot more likely than 50%. But that's totally counter-intuitive for people accustomed to the low-friction world of eBay and CraigsList, so they find it unrealistic.</p><p></p><p></p><p></p><p>Yeah, this is what I would like to see. I may not agree with the thinking underlying all of WotC's world-building decisions, and that's okay. But I would like to see that there <em>is</em> thinking beyond "what will get the PCs back to the dungeon ASAP?"</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5850768, member: 58197"] In general, I agree with you. But: From a profit-maximizing perspective, it makes no sense to lock 100 gp away in a tomb to begin with. A tomb is not a business proposition and burial goods are not investments in any normal sense. If your religion views 100 gp worth of grave-goods as vital to avoid an afterlife of misery, you might well spend thousands on traps to protect them. The dead can't go out and buy another 100 gp worth of grave-goods when the first set is stolen! Likewise, there is value in keeping intruders from profaning the dead, especially if it's likely to result in angry undead emerging from the tomb. (On the other hand, the idea that the traps still [I]work[/I] after centuries of neglect is pretty dubious.) This just points up the extent to which verisimilitude depends on your assumptions. I'm reminded of the people who went ape over 4E's change to magic item sales to give 20% instead of 50%, screaming that it was totally unrealistic. Now, when you consider the real-world equivalents of the "sell your loot" transaction (pawnshops, fences, etc.), you see that 20% is a lot more likely than 50%. But that's totally counter-intuitive for people accustomed to the low-friction world of eBay and CraigsList, so they find it unrealistic. Yeah, this is what I would like to see. I may not agree with the thinking underlying all of WotC's world-building decisions, and that's okay. But I would like to see that there [I]is[/I] thinking beyond "what will get the PCs back to the dungeon ASAP?" [/QUOTE]
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The impacts of Fantasy on (fantasy) society
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