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General Tabletop Discussion
*Pathfinder & Starfinder
The impacts of Fantasy on (fantasy) society
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<blockquote data-quote="Hussar" data-source="post: 5861214" data-attributes="member: 22779"><p>But, D&D has always, right from day 1, focused on guys killing things in dungeons. The magic system is built around that presumption. The classes are built around that presumption. EVERYTHING in the game is built around that presumption.</p><p></p><p>If your game is focused on heroes doing heroic things, it doesn't do world simulation very well, because the things that let you do heroic things don't scale to the general public. And, to prove that, all you have to do is look at every single edition of D&D and the magic system. Never mind the economic system, such as it is. </p><p></p><p>I mean, we've got a hundred spells that let me kill something in interesting ways, but, virtually no spells that let me deliver babies safely. No spells that govern marriage. No contract magic. Very, very little communication magic. </p><p></p><p>And the spells that aren't about killing stuff make society virtually impossible. Imagine what Detect Evil would actually do. You know that evil exists, it's an actual, real force in a D&D world. If someone detects as evil, killing them actually makes the universe a better place and you KNOW that that person is going to go to their just reward - you have a GOD telling you that that is true.</p><p></p><p>It's insane. </p><p></p><p>OTOH, a PHB full of home making magic and gardening spells isn't going to make a really interesting RPG. Nor are we likely to see the mid-wife class any time soon. I don't know about you, but, my players aren't terribly keen on playing Farmer: The Milking.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5861214, member: 22779"] But, D&D has always, right from day 1, focused on guys killing things in dungeons. The magic system is built around that presumption. The classes are built around that presumption. EVERYTHING in the game is built around that presumption. If your game is focused on heroes doing heroic things, it doesn't do world simulation very well, because the things that let you do heroic things don't scale to the general public. And, to prove that, all you have to do is look at every single edition of D&D and the magic system. Never mind the economic system, such as it is. I mean, we've got a hundred spells that let me kill something in interesting ways, but, virtually no spells that let me deliver babies safely. No spells that govern marriage. No contract magic. Very, very little communication magic. And the spells that aren't about killing stuff make society virtually impossible. Imagine what Detect Evil would actually do. You know that evil exists, it's an actual, real force in a D&D world. If someone detects as evil, killing them actually makes the universe a better place and you KNOW that that person is going to go to their just reward - you have a GOD telling you that that is true. It's insane. OTOH, a PHB full of home making magic and gardening spells isn't going to make a really interesting RPG. Nor are we likely to see the mid-wife class any time soon. I don't know about you, but, my players aren't terribly keen on playing Farmer: The Milking. [/QUOTE]
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