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The impacts of Fantasy on (fantasy) society
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<blockquote data-quote="Andor" data-source="post: 5861331" data-attributes="member: 1879"><p>I wasn't commenting on 4e from a world building point of view, I was saying that part of the reason I never put enough effort into it to actually hunt down a group willing to play it (I've never stumbled across one) is that when I look at a power like "Come and Get it" or "Blinding Barrage" I have no idea what that looks like in the world. I'm supposed to believe a 1st level rogue can shoot 9 people in the eyes with a crossbow in 6 seconds? I'd have trouble believing the Flash could do that. </p><p></p><p>From a world building perspective however I'm genuinely curious what you mean to say. The continual flame spell is not really the point of unbelievability in D&D world building. 4e still has magical healing but no midwifery or farming spells. You have a cure ritual that can kill people, which I suppose might explain the continued existence of plagues. However you also have an extremely powerful transportation ritual in "Linked Portal", one that would completely change long distance travel for the wealthy. Likewise sending and voice/hand of fate. Enchantment is now readily available, even more so than in 3e where you had to be a spell caster to do it. In theory in 4e every single canton or town should have someone trained in Arcana and with knowledge of that ritual. So where are the heat-your-house/plow-your-field items? All you need to make one is that ritual and cash. There ought to be wandering enchanters exactly like the old wandering smiths. You still have powerful mages who have spent decades building magical power and from have gained ... more boom. They can't even fly anymore, not for more than 5 minutes. Why do they bother?</p><p></p><p>At any rate, how does 4e's magic setup with less useful spells but vastly easier magic item construction make the world less full of plot holes?</p></blockquote><p></p>
[QUOTE="Andor, post: 5861331, member: 1879"] I wasn't commenting on 4e from a world building point of view, I was saying that part of the reason I never put enough effort into it to actually hunt down a group willing to play it (I've never stumbled across one) is that when I look at a power like "Come and Get it" or "Blinding Barrage" I have no idea what that looks like in the world. I'm supposed to believe a 1st level rogue can shoot 9 people in the eyes with a crossbow in 6 seconds? I'd have trouble believing the Flash could do that. From a world building perspective however I'm genuinely curious what you mean to say. The continual flame spell is not really the point of unbelievability in D&D world building. 4e still has magical healing but no midwifery or farming spells. You have a cure ritual that can kill people, which I suppose might explain the continued existence of plagues. However you also have an extremely powerful transportation ritual in "Linked Portal", one that would completely change long distance travel for the wealthy. Likewise sending and voice/hand of fate. Enchantment is now readily available, even more so than in 3e where you had to be a spell caster to do it. In theory in 4e every single canton or town should have someone trained in Arcana and with knowledge of that ritual. So where are the heat-your-house/plow-your-field items? All you need to make one is that ritual and cash. There ought to be wandering enchanters exactly like the old wandering smiths. You still have powerful mages who have spent decades building magical power and from have gained ... more boom. They can't even fly anymore, not for more than 5 minutes. Why do they bother? At any rate, how does 4e's magic setup with less useful spells but vastly easier magic item construction make the world less full of plot holes? [/QUOTE]
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