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The impacts of Fantasy on (fantasy) society
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<blockquote data-quote="Argyle King" data-source="post: 5861418" data-attributes="member: 58416"><p>Most of the 'plot holes' which bother me when playing 4E come from the inconsistent nature of how PCs interact with the numbers the world is built upon and how everything else interacts with the numbers the world is built upon.</p><p></p><p>While that is not specific to magic, I think it does tie into the topic because there are things which people can (easily) learn to do which make some of the Points of Light concepts not make sense. I just recently wrapped up a 4E game I was running; it was the most fun I had running a 4E game. Part of the reason why -for me- is because I set the game in a world which was not like traditional fantasy. I went in a little bit of a sci-fi direction and had things such as hover bikes powered by residuum, magic wands which looked like blaster rifles, and etc. </p><p></p><p>On that note, I think Hussar has some really good points about D&D not being built with the intention of having everything make sense. D&D is a game I play and enjoy, but, if you want something which stands up under a more scrutinizing look, you're probably better off finding a game which is built that way right out of the gate rather than house ruling D&D until it becomes a different game. </p><p></p><p>Though, by all means, there's no reason you can't spend your time house ruling and reworking the system; I certainly have done my fair share of modifying 4E, but -for me- I found that there comes a point when it's easier to just play a different game.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5861418, member: 58416"] Most of the 'plot holes' which bother me when playing 4E come from the inconsistent nature of how PCs interact with the numbers the world is built upon and how everything else interacts with the numbers the world is built upon. While that is not specific to magic, I think it does tie into the topic because there are things which people can (easily) learn to do which make some of the Points of Light concepts not make sense. I just recently wrapped up a 4E game I was running; it was the most fun I had running a 4E game. Part of the reason why -for me- is because I set the game in a world which was not like traditional fantasy. I went in a little bit of a sci-fi direction and had things such as hover bikes powered by residuum, magic wands which looked like blaster rifles, and etc. On that note, I think Hussar has some really good points about D&D not being built with the intention of having everything make sense. D&D is a game I play and enjoy, but, if you want something which stands up under a more scrutinizing look, you're probably better off finding a game which is built that way right out of the gate rather than house ruling D&D until it becomes a different game. Though, by all means, there's no reason you can't spend your time house ruling and reworking the system; I certainly have done my fair share of modifying 4E, but -for me- I found that there comes a point when it's easier to just play a different game. [/QUOTE]
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