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General Tabletop Discussion
*Pathfinder & Starfinder
The impacts of Fantasy on (fantasy) society
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<blockquote data-quote="Argyle King" data-source="post: 5861790" data-attributes="member: 58416"><p>There's no reason it cannot be both. In a world which is more grounded in reality, even a small departure from that reality is going to have a big impact. Drop even a lowly +1 magic sword into our own world's history, and it's going to have a big impact. </p><p></p><p>Another example (though not a fantasy one) is the Watchmen. With a few exceptions (Dr. Manhattan,) a lot of the super heroes are a lot more low key than someone such as Superman, The Green Lantern, The Hulk, and etc. However, being that that level of uber-super doesn't typically exist and the rest of the world is more mundane, it allows people with even a slight advantage to shine. This could be done with a fantasy rpg.</p><p></p><p>Have the PCs be the special people who can break the norms. However, realize that it will take less of an advantage to set them apart from a world which is more grounded. As said, even a +1 sword would have a powerful impact on a setting where magic items and D&D style magic are not the norm and/or common. </p><p></p><p>I believe it's easier to start from a grounded base and add the more gonzo elements (and have them make sense,) than it is to start with all the dials turned to 11 and then try to pair things down to a more grounded experience. On the other hand, what I did in the game I previously mentioned was to embrace the over-the-top nature of the game and just assume everyone was capable of it.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5861790, member: 58416"] There's no reason it cannot be both. In a world which is more grounded in reality, even a small departure from that reality is going to have a big impact. Drop even a lowly +1 magic sword into our own world's history, and it's going to have a big impact. Another example (though not a fantasy one) is the Watchmen. With a few exceptions (Dr. Manhattan,) a lot of the super heroes are a lot more low key than someone such as Superman, The Green Lantern, The Hulk, and etc. However, being that that level of uber-super doesn't typically exist and the rest of the world is more mundane, it allows people with even a slight advantage to shine. This could be done with a fantasy rpg. Have the PCs be the special people who can break the norms. However, realize that it will take less of an advantage to set them apart from a world which is more grounded. As said, even a +1 sword would have a powerful impact on a setting where magic items and D&D style magic are not the norm and/or common. I believe it's easier to start from a grounded base and add the more gonzo elements (and have them make sense,) than it is to start with all the dials turned to 11 and then try to pair things down to a more grounded experience. On the other hand, what I did in the game I previously mentioned was to embrace the over-the-top nature of the game and just assume everyone was capable of it. [/QUOTE]
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The impacts of Fantasy on (fantasy) society
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