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<blockquote data-quote="Gothmog" data-source="post: 4678687" data-attributes="member: 317"><p>Its goofiness like this that makes people who might like 4e think "WTF???" and be labeled as "blind defenders" when they try to dispute these apparently handed-down-from-on-high opinions. Think about it, if people with an axe to grind against 4e (the "blind attackers") didn't spew nonsense and vitriol, the "blind defenders" wouldn't have to defend anything.</p><p></p><p>Some of the complaints against 4e are pure BS. Things like "its an MMO", "4e is only a minis battlegame", "its impossible to roleplay in 4e", or "WotC destroyed what made it D&D" is patently untrue. If you truly believe these things, then I submit the problem and limitation isn't with the system, but with the player/DM. I have 9 months of story-rich, heavy RP with 4e to refute those arguements, so who is right? The answer? Neither of us. The game is what it is- its how the DM and players use the game that determines what it can be, and some systems appeal more to certain playstyles than others. I prefer a more freeform, less rules-regimented approach to gaming, so for me and my group, 3e was an inferior system that got in the way of playing due to system mastery and emphasis on builds. Other people might like the regimented nature of 3e, and find 4e's philosophy on gaming to be too "out there" for them to embrace. </p><p></p><p>Some aspects of 4e weren't handled as well as they should have been. WotC could have been more diplomatic in their marketing of the game, and explained the logic behind the new game design better to make current players more at ease. But 4e is a step forward in terms of being mechanically solid, conceptually and mechanically innovative, and modular- the system has a lot more potential than any previous version of D&D has if WotC decides to pursue it. And WotC has been VERY good at admitting mistakes and keeping up to date with errata and correcting those mistakes as they happen in 4e, in contrast to 3e, where the system was extremely broken right on release, and we got a complete revision of the game three years later. Also, while it was delayed, the DDI, the electronic magazines, character builder, and compendium are top-notch products and worth every penny- 3e should have been so lucky to be supported this well by WotC.</p><p></p><p>In the end, like or dislike of a game isn't an empirical or objective situation- its entirely subjective. 4e isn't perfect (no game is), but its also not going to cause the destruction of the hobby, and it doesn't deserve the vemon spewed at it and those who play it by bitter malcontents. For me and my group, 4e is an awesome game, and far more fun for us than 3e ever dreamed of being. Others may disagree with my opinion, and they are entitled to their own beliefs. Play whatever you like, but trying to stir up trouble and dictate "badwrongfun" is small-minded, pointless, and ultimately more stress and worry than its worth.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 4678687, member: 317"] Its goofiness like this that makes people who might like 4e think "WTF???" and be labeled as "blind defenders" when they try to dispute these apparently handed-down-from-on-high opinions. Think about it, if people with an axe to grind against 4e (the "blind attackers") didn't spew nonsense and vitriol, the "blind defenders" wouldn't have to defend anything. Some of the complaints against 4e are pure BS. Things like "its an MMO", "4e is only a minis battlegame", "its impossible to roleplay in 4e", or "WotC destroyed what made it D&D" is patently untrue. If you truly believe these things, then I submit the problem and limitation isn't with the system, but with the player/DM. I have 9 months of story-rich, heavy RP with 4e to refute those arguements, so who is right? The answer? Neither of us. The game is what it is- its how the DM and players use the game that determines what it can be, and some systems appeal more to certain playstyles than others. I prefer a more freeform, less rules-regimented approach to gaming, so for me and my group, 3e was an inferior system that got in the way of playing due to system mastery and emphasis on builds. Other people might like the regimented nature of 3e, and find 4e's philosophy on gaming to be too "out there" for them to embrace. Some aspects of 4e weren't handled as well as they should have been. WotC could have been more diplomatic in their marketing of the game, and explained the logic behind the new game design better to make current players more at ease. But 4e is a step forward in terms of being mechanically solid, conceptually and mechanically innovative, and modular- the system has a lot more potential than any previous version of D&D has if WotC decides to pursue it. And WotC has been VERY good at admitting mistakes and keeping up to date with errata and correcting those mistakes as they happen in 4e, in contrast to 3e, where the system was extremely broken right on release, and we got a complete revision of the game three years later. Also, while it was delayed, the DDI, the electronic magazines, character builder, and compendium are top-notch products and worth every penny- 3e should have been so lucky to be supported this well by WotC. In the end, like or dislike of a game isn't an empirical or objective situation- its entirely subjective. 4e isn't perfect (no game is), but its also not going to cause the destruction of the hobby, and it doesn't deserve the vemon spewed at it and those who play it by bitter malcontents. For me and my group, 4e is an awesome game, and far more fun for us than 3e ever dreamed of being. Others may disagree with my opinion, and they are entitled to their own beliefs. Play whatever you like, but trying to stir up trouble and dictate "badwrongfun" is small-minded, pointless, and ultimately more stress and worry than its worth. [/QUOTE]
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