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<blockquote data-quote="Scribble" data-source="post: 4680414" data-attributes="member: 23977"><p>He said without the designer looking at an RPGs unique elements when implementing the rules.</p><p></p><p>So yeah, the defender ability might have been inspired bya concept they saw working well in MMOs, but it wasn't just riped and added. They saw that they couldn't just make it: A monster attacks the defender (and take the ultimate choice away from the DM.) They took the concept, Defenders draw attacks away from squishier pcs, and pu the RPG bend on it, by making the CHOICE to attack them more sound. </p><p></p><p></p><p></p><p></p><p>Are you sure? Or is it that both designers realized that most game groups seem to concentrate around 6 people alltogether?</p></blockquote><p></p>
[QUOTE="Scribble, post: 4680414, member: 23977"] He said without the designer looking at an RPGs unique elements when implementing the rules. So yeah, the defender ability might have been inspired bya concept they saw working well in MMOs, but it wasn't just riped and added. They saw that they couldn't just make it: A monster attacks the defender (and take the ultimate choice away from the DM.) They took the concept, Defenders draw attacks away from squishier pcs, and pu the RPG bend on it, by making the CHOICE to attack them more sound. Are you sure? Or is it that both designers realized that most game groups seem to concentrate around 6 people alltogether? [/QUOTE]
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