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<blockquote data-quote="Burrito Al Pastor" data-source="post: 4681128" data-attributes="member: 27303"><p>DPS is also a slang term for a character class with a high-DPS role. If you're Teh Hardcorez, it may also be pronounced "Deeps".</p><p></p><p>DPS = Striker</p><p>Tank = Defender</p><p>Healer = Leader</p><p>CC = Controller</p><p></p><p>CC stands for "crowd control". It's for effects which remove an enemy from combat without actually killing him, like polymorph or fear.</p><p></p><p>Is 4e derived, in part, from MMOs? Yup. They're directly derived from the MMOs that are directly derived from D&D. 4e fans like to pretend that 4e has absolutely no inspiration whatsoever from World of Warcraft. In my experience, they're pretending this to ward off attacks from people who have an axe to grind with 4e or WOTC. (Alternately, they may simply be ignorant of the obvious design similarities, which is likely the case if they've never played a contemporary MMO.) The issue here isn't if 4e share conceptual design ideas with MMOs. The issue here is this:</p><p></p><p>Why would that be a bad thing? You can't get a playerbase the size of Cuba to play your game if your basic conceptual game design isn't on the ball. Complaining about assimilating good ideas from MMOs strikes me as being a bit like saying that a movie can't be good if it was adapted from a book.</p><p></p><p>I don't think I've ever seen any compelling reasons why it's in any way problematic if 4e took a single idea from World of Warcraft.</p><p></p><p></p><p>By the way, this thread is hilarious. Keep it up, guys.</p><p></p><p></p><p>(P.S. - from what I've seen, party roles weren't lifted from MMOs, teamwork and tactics weren't lifted from MMOs, a five player party size wasn't lifted from MMOs, monsters of disproportionate power weren't lifted from MMOs, and powers weren't lifted from MMOs. So, then, what was? Discuss.)</p></blockquote><p></p>
[QUOTE="Burrito Al Pastor, post: 4681128, member: 27303"] DPS is also a slang term for a character class with a high-DPS role. If you're Teh Hardcorez, it may also be pronounced "Deeps". DPS = Striker Tank = Defender Healer = Leader CC = Controller CC stands for "crowd control". It's for effects which remove an enemy from combat without actually killing him, like polymorph or fear. Is 4e derived, in part, from MMOs? Yup. They're directly derived from the MMOs that are directly derived from D&D. 4e fans like to pretend that 4e has absolutely no inspiration whatsoever from World of Warcraft. In my experience, they're pretending this to ward off attacks from people who have an axe to grind with 4e or WOTC. (Alternately, they may simply be ignorant of the obvious design similarities, which is likely the case if they've never played a contemporary MMO.) The issue here isn't if 4e share conceptual design ideas with MMOs. The issue here is this: Why would that be a bad thing? You can't get a playerbase the size of Cuba to play your game if your basic conceptual game design isn't on the ball. Complaining about assimilating good ideas from MMOs strikes me as being a bit like saying that a movie can't be good if it was adapted from a book. I don't think I've ever seen any compelling reasons why it's in any way problematic if 4e took a single idea from World of Warcraft. By the way, this thread is hilarious. Keep it up, guys. (P.S. - from what I've seen, party roles weren't lifted from MMOs, teamwork and tactics weren't lifted from MMOs, a five player party size wasn't lifted from MMOs, monsters of disproportionate power weren't lifted from MMOs, and powers weren't lifted from MMOs. So, then, what was? Discuss.) [/QUOTE]
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