Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
The Impasse
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sammael" data-source="post: 4681269" data-attributes="member: 4475"><p>However, two issues with the rich, specialized vocabulary are (1) it makes the game even more unfriendly for new users to learn (because it increases the already hefty D&D vocabulary) - this is alleviated somewhat by the fact that many new gamers are familiar with MMOs and, hence, already know the vocabulary; and (2) it encourages metagaming. </p><p></p><p>Interestingly enough, for years, computer RPGs were striving to get as close to the pen-and-paper experience as possible, since the pen-and-paper experience provides freedom which can never* be matched by a computer. Sure, the balance wasn't perfect, but the human factor (i.e. the DM) was always there to make judgment calls and adjust the rules as needed.</p><p></p><p>3.x made the first step in the opposite direction, trying to take away the need for DM's judgment calls and ad hoc rulings, and empowering the players through the myriad of rules, sub-rules, and sub-systems (some of which worked, and some which didn't work). 4E takes another step further, completely removing the DM from the picture when it comes to rulings which concern PC abilities (by making those abilities simple, clear, and without any need for interpretation) while, at the same time, claiming to return some power to the DM by means of world-building and preparation flexibility. This is not a direction I like; I want some ambiguity in the "powers," I want the "powers" to be able to do more than 2[W]+Int damage and push the target 1 square. By balancing the powers so carefully (and making them so easy to balance), the designers have removed a certain layer of creativity from the game. Sure, it's easy to say that "DMs should encourage player stunts," but, in my experience, with the advent of 4E "powers," many players are now focused on choosing the optimal power for every situation and are no longer interested in in-game logic, prefering to use metagame tactical reasoning. This is straight out of tactical miniature games and MMORPGs, and has never been as ingrained in the system as it is in 4E.</p><p></p><p>*in the foreseeable future</p></blockquote><p></p>
[QUOTE="Sammael, post: 4681269, member: 4475"] However, two issues with the rich, specialized vocabulary are (1) it makes the game even more unfriendly for new users to learn (because it increases the already hefty D&D vocabulary) - this is alleviated somewhat by the fact that many new gamers are familiar with MMOs and, hence, already know the vocabulary; and (2) it encourages metagaming. Interestingly enough, for years, computer RPGs were striving to get as close to the pen-and-paper experience as possible, since the pen-and-paper experience provides freedom which can never* be matched by a computer. Sure, the balance wasn't perfect, but the human factor (i.e. the DM) was always there to make judgment calls and adjust the rules as needed. 3.x made the first step in the opposite direction, trying to take away the need for DM's judgment calls and ad hoc rulings, and empowering the players through the myriad of rules, sub-rules, and sub-systems (some of which worked, and some which didn't work). 4E takes another step further, completely removing the DM from the picture when it comes to rulings which concern PC abilities (by making those abilities simple, clear, and without any need for interpretation) while, at the same time, claiming to return some power to the DM by means of world-building and preparation flexibility. This is not a direction I like; I want some ambiguity in the "powers," I want the "powers" to be able to do more than 2[W]+Int damage and push the target 1 square. By balancing the powers so carefully (and making them so easy to balance), the designers have removed a certain layer of creativity from the game. Sure, it's easy to say that "DMs should encourage player stunts," but, in my experience, with the advent of 4E "powers," many players are now focused on choosing the optimal power for every situation and are no longer interested in in-game logic, prefering to use metagame tactical reasoning. This is straight out of tactical miniature games and MMORPGs, and has never been as ingrained in the system as it is in 4E. *in the foreseeable future [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Impasse
Top