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<blockquote data-quote="xechnao" data-source="post: 4681274" data-attributes="member: 58105"><p>I have no problem with what you are talking about. What I have a problem with is when it happened to me to express my opinion on 4e by saying that it is not a roleplaying game but rather a board game -in the kinds of "descent" or "warhammer quest" or what have you- I felt by the reactions as I was committing heresy or something.</p><p>I have played those games with friends in the past extensively and they were fun. After some time I(we) got bored of them but till that moment we were having a blast. </p><p></p><p>I think that when people are open to a new method when they get exposed to it the experienced innovation draws interest and people are having fun to discover what it really is about there-what is the nature of the new method -what it may serve and what not, what it may do and what it may not do.</p><p>Board games and miniature games and video games are like that. I put 4e in this category too. And in this category, as a game to learn, if you are open to it -and this depends on its capacity to inspire which is rather an artistic merit- I think 4e is top notch. You can have a blast with it.</p><p></p><p>Having said that I distinguish it from a roleplaying game which in my opinion they are games about decisions on the intra-person relations factor. They need game mechanics or rules but of a more universal nature whith the function of guiding you to focus on this kind of interaction. So based on how I judge this -how I see the game works- I distinguish a game as a board game or roleplaying game. </p><p></p><p>The way 4e took influence from MMOs had the result to make the game less of a roleplaying game and more of a board game. And to this I believe it failed as I believe that the designers had not this in mind -did not see this that is. Of course I may very very well be wrong here and the designers really wanted this kind of result for D&D. </p><p></p><p>Anyway as you said the important thing is taste and preference. There are people who want the merits of 4e and there are people who want something more of a roleplaying game (and what I mean by this is explained above and its my opinion here so please do not see this as an attack towards you). Certainly both are to be respected. I do not know if things change, if the type of criticism seen here will be ever more constructive -this kind of thread is kind of hilarious as a poster above mentions but you never know. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="xechnao, post: 4681274, member: 58105"] I have no problem with what you are talking about. What I have a problem with is when it happened to me to express my opinion on 4e by saying that it is not a roleplaying game but rather a board game -in the kinds of "descent" or "warhammer quest" or what have you- I felt by the reactions as I was committing heresy or something. I have played those games with friends in the past extensively and they were fun. After some time I(we) got bored of them but till that moment we were having a blast. I think that when people are open to a new method when they get exposed to it the experienced innovation draws interest and people are having fun to discover what it really is about there-what is the nature of the new method -what it may serve and what not, what it may do and what it may not do. Board games and miniature games and video games are like that. I put 4e in this category too. And in this category, as a game to learn, if you are open to it -and this depends on its capacity to inspire which is rather an artistic merit- I think 4e is top notch. You can have a blast with it. Having said that I distinguish it from a roleplaying game which in my opinion they are games about decisions on the intra-person relations factor. They need game mechanics or rules but of a more universal nature whith the function of guiding you to focus on this kind of interaction. So based on how I judge this -how I see the game works- I distinguish a game as a board game or roleplaying game. The way 4e took influence from MMOs had the result to make the game less of a roleplaying game and more of a board game. And to this I believe it failed as I believe that the designers had not this in mind -did not see this that is. Of course I may very very well be wrong here and the designers really wanted this kind of result for D&D. Anyway as you said the important thing is taste and preference. There are people who want the merits of 4e and there are people who want something more of a roleplaying game (and what I mean by this is explained above and its my opinion here so please do not see this as an attack towards you). Certainly both are to be respected. I do not know if things change, if the type of criticism seen here will be ever more constructive -this kind of thread is kind of hilarious as a poster above mentions but you never know. ;) [/QUOTE]
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