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<blockquote data-quote="xechnao" data-source="post: 4681426" data-attributes="member: 58105"><p>You are mixing two different things. The combat and non combat. IMO there should be a connection among the two but neither MMOs nor 4e (which focuses solely on combat) neither 3e which has non combat elements has managed to achieve this. But in 3e the Dungeon Master has a mechanical basis to try to achieve this. Of course it is very difficult to cater for this in published adventures since they must take under consideration to be compatible with most adventuring party builds possible. </p><p></p><p>The accusation for 4e (from a 3e POV) is that while its combat is a better copy of the combat that happens in MMO it leaves out the non combat elements and there is no mechanical base to build on the possibilities I was talking about above by the Dungeon Master (at least in theory that is). Also MMOs do not have dungeon masters (the way tabletops have) and there is no such possibility in them at all, at least from what I know.</p><p></p><p>My personal problem is one not explained here but I would say that both 3e and 4e have their merits -I believe that how they stand out, unless 3e manages to add some kind of meta-system to help the DM achieve on (and with the logistics of 3.x to succeed in this without alienating the logistics it seems impossible) what I was talking about, in practice 4e is a better game because it achieves better its own purpose -it can exploit its strengths because it focuses them at one point (and this is easier to do with the D20 system). Of course many people do not want to be limited in these strengths and 3e is seems a better fit for this -albeit with the need of fixing it.</p></blockquote><p></p>
[QUOTE="xechnao, post: 4681426, member: 58105"] You are mixing two different things. The combat and non combat. IMO there should be a connection among the two but neither MMOs nor 4e (which focuses solely on combat) neither 3e which has non combat elements has managed to achieve this. But in 3e the Dungeon Master has a mechanical basis to try to achieve this. Of course it is very difficult to cater for this in published adventures since they must take under consideration to be compatible with most adventuring party builds possible. The accusation for 4e (from a 3e POV) is that while its combat is a better copy of the combat that happens in MMO it leaves out the non combat elements and there is no mechanical base to build on the possibilities I was talking about above by the Dungeon Master (at least in theory that is). Also MMOs do not have dungeon masters (the way tabletops have) and there is no such possibility in them at all, at least from what I know. My personal problem is one not explained here but I would say that both 3e and 4e have their merits -I believe that how they stand out, unless 3e manages to add some kind of meta-system to help the DM achieve on (and with the logistics of 3.x to succeed in this without alienating the logistics it seems impossible) what I was talking about, in practice 4e is a better game because it achieves better its own purpose -it can exploit its strengths because it focuses them at one point (and this is easier to do with the D20 system). Of course many people do not want to be limited in these strengths and 3e is seems a better fit for this -albeit with the need of fixing it. [/QUOTE]
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