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<blockquote data-quote="Majoru Oakheart" data-source="post: 4681972" data-attributes="member: 5143"><p>I agree. The thing I found was difficult about running 2e was that the ONLY attack you could make was just...attack. Because of that, people would either: </p><p>a) get bored and try "stunts"</p><p>b) try "stunts", not knowing there were no rules for them.</p><p></p><p>Then, the game slowed to a halt as I'd have to think about a rule that seemed balanced, finish the resulting argument about whether that rule was "realistic" enough, and eventually resolve the action.</p><p></p><p>The arguments pretty much always went like this:</p><p>Player: "I attempt to leap off the ledge an on to the Ogre's back and hold on to him."</p><p>DM: "Alright, make me a Dex check to see if you can grab on to the Ogre."</p><p>Player: "Dex check? But I have a 6 Dex. Shouldn't it be a Strength check? It's not like the Ogre is very small or anything. I can easily hit it, it's just a matter of holding on."</p><p>DM: "No, you need to first aim correctly while it is moving around and you are jumping, it requires a lot of coordination."</p><p>Player: "Then I don't want to try it."</p><p>DM: "Too bad, you said you were doing it, you don't know the chance of success before you try something."</p><p>Player: "Woo hoo, I rolled a 2, I made it by 4!"</p><p>DM: "Sure, you are holding on to its back, and it can't hit you since it can't reach back there. You'll need to make a Dex check to hold on every round, though. You can attack as normal."</p><p>Rogue Player: "So, if I succeed in a Dex check, I can grab on to the back of enemies and they can't hit me? And I can backstab them every round? I have an 18 Dex, that's awesome."</p><p>DM: "Umm, yeah...that's what I just ruled....mind you, I wasn't really thinking of an 18 Dex rogue doing it in every combat when I ruled that....maybe this wasn't such a good idea. I can't think of a better way of doing it. Sorry, I'm going to have to rule that the Ogre is moving around too much, it's just impossible to grab on to him."</p><p>Player: "Fine, I just attack him."</p><p></p><p>And that was one of the simple ones. If you got a couple of players who had a vested interest in making sure a new rule worked well for them, an argument could easily take 2-3 hours. I remember one argument where 4 people and the DM were out of their chairs demonstrating a stunt to prove to their DM that it wasn't impossible and the DM pointing out reasons they weren't doing it right for hours.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4681972, member: 5143"] I agree. The thing I found was difficult about running 2e was that the ONLY attack you could make was just...attack. Because of that, people would either: a) get bored and try "stunts" b) try "stunts", not knowing there were no rules for them. Then, the game slowed to a halt as I'd have to think about a rule that seemed balanced, finish the resulting argument about whether that rule was "realistic" enough, and eventually resolve the action. The arguments pretty much always went like this: Player: "I attempt to leap off the ledge an on to the Ogre's back and hold on to him." DM: "Alright, make me a Dex check to see if you can grab on to the Ogre." Player: "Dex check? But I have a 6 Dex. Shouldn't it be a Strength check? It's not like the Ogre is very small or anything. I can easily hit it, it's just a matter of holding on." DM: "No, you need to first aim correctly while it is moving around and you are jumping, it requires a lot of coordination." Player: "Then I don't want to try it." DM: "Too bad, you said you were doing it, you don't know the chance of success before you try something." Player: "Woo hoo, I rolled a 2, I made it by 4!" DM: "Sure, you are holding on to its back, and it can't hit you since it can't reach back there. You'll need to make a Dex check to hold on every round, though. You can attack as normal." Rogue Player: "So, if I succeed in a Dex check, I can grab on to the back of enemies and they can't hit me? And I can backstab them every round? I have an 18 Dex, that's awesome." DM: "Umm, yeah...that's what I just ruled....mind you, I wasn't really thinking of an 18 Dex rogue doing it in every combat when I ruled that....maybe this wasn't such a good idea. I can't think of a better way of doing it. Sorry, I'm going to have to rule that the Ogre is moving around too much, it's just impossible to grab on to him." Player: "Fine, I just attack him." And that was one of the simple ones. If you got a couple of players who had a vested interest in making sure a new rule worked well for them, an argument could easily take 2-3 hours. I remember one argument where 4 people and the DM were out of their chairs demonstrating a stunt to prove to their DM that it wasn't impossible and the DM pointing out reasons they weren't doing it right for hours. [/QUOTE]
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