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<blockquote data-quote="thecasualoblivion" data-source="post: 4685040" data-attributes="member: 59096"><p>3E is more coherent, only if you can't immerse yourself in the game without that nod towards simulationism. You either require some sort of simulationism or you don't. If you require it, its existence is more important than the negative consequences simulation invariably has on game mechanics. For those of us who don't require simulationism, 3.5E's nods to it were an anchor dragging the game down. As far as improvisation, it depends on what you want from the game in terms of simulationism. If you care about the why and how about how something works and how you came to succeed or fail, 3.5E's nods to simulation provide a more robust rules structure. If you don't care about the why or how and only care about the end result, 4E's focus on gameplay with no regard for simulation is more robust. </p><p></p><p>What he was saying was largely "true", from the perspective of people who don't require simulation with their RPG.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 4685040, member: 59096"] 3E is more coherent, only if you can't immerse yourself in the game without that nod towards simulationism. You either require some sort of simulationism or you don't. If you require it, its existence is more important than the negative consequences simulation invariably has on game mechanics. For those of us who don't require simulationism, 3.5E's nods to it were an anchor dragging the game down. As far as improvisation, it depends on what you want from the game in terms of simulationism. If you care about the why and how about how something works and how you came to succeed or fail, 3.5E's nods to simulation provide a more robust rules structure. If you don't care about the why or how and only care about the end result, 4E's focus on gameplay with no regard for simulation is more robust. What he was saying was largely "true", from the perspective of people who don't require simulation with their RPG. [/QUOTE]
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