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<blockquote data-quote="Mallus" data-source="post: 4685187" data-attributes="member: 3887"><p>Though there are gamers who are concerned with immersion and a <em>kind</em> of simulation that view those things are separate from the game mechanics. </p><p></p><p>For me and my group, immersion/simulation depend on the characters we meet in the game, the stories we get involved with, and through our actions, tell. The mechanics behind task resolution (ie, most of the rules) don't play a big part. Immersion is a product of <em>story</em>, not <em>rules</em>.</p><p></p><p>A game that hypothetically has a perfect physics engine, that modeled the world accurately, would be non-immersive if the DM didn't populate it with interesting NPC's and believable plot hooks.</p></blockquote><p></p>
[QUOTE="Mallus, post: 4685187, member: 3887"] Though there are gamers who are concerned with immersion and a [i]kind[/i] of simulation that view those things are separate from the game mechanics. For me and my group, immersion/simulation depend on the characters we meet in the game, the stories we get involved with, and through our actions, tell. The mechanics behind task resolution (ie, most of the rules) don't play a big part. Immersion is a product of [i]story[/i], not [i]rules[/i]. A game that hypothetically has a perfect physics engine, that modeled the world accurately, would be non-immersive if the DM didn't populate it with interesting NPC's and believable plot hooks. [/QUOTE]
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