Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
The Impasse
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scribble" data-source="post: 4685372" data-attributes="member: 23977"><p>Imaro that's kind of an unfair comparison. The DC vs Mortal Kombat Universe really doesn't allow you to in any way explore the universe of the game. </p><p></p><p>This has nothing to do with gamism vrs simulationism. </p><p></p><p>You can have a "gamist" game where your actions effect the universe, and where you explore the world around you and meet new people, and become imersed in the game world.</p><p></p><p>For some the "simmulationists" the game system needs to show them HOW things can happen. How one is able to make a trip attack, how one is able to craft a bow, how a goblin can summon acid storms. If it's not there this type of player feels like he can't imerse himself in the game. It feels artificial.</p><p></p><p>On the other hand:</p><p></p><p>For others, the "gamists" (which I guess I am) only want to know what happens AFTER the trip attack is made, after the bow is crafted, after the goblin summons the acid storm. We don't need or even want it to tell us how it's possible, because we already know it is. In fact if the game concentrates too much on the HOW the world feels too clockwork, and we feel like we can't immerse ourselves in the world. It feels artificial.</p><p></p><p></p><p>It always confuses me when people talk about how "gamist" style games feel like videogames... Because to me it's the exact opposite. The more simmulationist the game is to me, the more I feel it looses that thing that makes TRPGs great, and the more it starts to feel videogamey to me. But that's just my personal thoughts.</p></blockquote><p></p>
[QUOTE="Scribble, post: 4685372, member: 23977"] Imaro that's kind of an unfair comparison. The DC vs Mortal Kombat Universe really doesn't allow you to in any way explore the universe of the game. This has nothing to do with gamism vrs simulationism. You can have a "gamist" game where your actions effect the universe, and where you explore the world around you and meet new people, and become imersed in the game world. For some the "simmulationists" the game system needs to show them HOW things can happen. How one is able to make a trip attack, how one is able to craft a bow, how a goblin can summon acid storms. If it's not there this type of player feels like he can't imerse himself in the game. It feels artificial. On the other hand: For others, the "gamists" (which I guess I am) only want to know what happens AFTER the trip attack is made, after the bow is crafted, after the goblin summons the acid storm. We don't need or even want it to tell us how it's possible, because we already know it is. In fact if the game concentrates too much on the HOW the world feels too clockwork, and we feel like we can't immerse ourselves in the world. It feels artificial. It always confuses me when people talk about how "gamist" style games feel like videogames... Because to me it's the exact opposite. The more simmulationist the game is to me, the more I feel it looses that thing that makes TRPGs great, and the more it starts to feel videogamey to me. But that's just my personal thoughts. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Impasse
Top