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<blockquote data-quote="Imaro" data-source="post: 4685910" data-attributes="member: 48965"><p>No, a videogame has a set of limited options, usually based around the type of videogame it is (fighting, shooter, etc.). Now the difference all rpg's have is that a human as GM/DM can modify, add to, trim or whatever those rules... so really 4e has the more limited out of the box options focused on one type of play. Take from that what you will.</p><p></p><p></p><p></p><p>And here we disagree you could do exactly that ( just say - "my dwarf fighter is a talented blacksmith" and have that be part of your character.) in 3.5 and just like in 4e whatever effect it had would be up to the DM... now what's the difference again? </p><p></p><p>Yes if you wanted it to have the mechanical effects exactly according to the game rules for that skill, then you had to spend points (of course a DM could again change these rules as well)... however there was no rule that a DM couldn't institute a Blacksmith background and come up with his own rules for it (I actually think later supplements did come up with backgrounds.), ultimately it comes down to exactly the same as 4e... making some stuff up, but for those not comfortable with this option, 3e also gave a default method to integrate it into the game, a common basis beyond "mother may I" ... how again does 4e handle this in the rules, I mean is anything like a character being able to blacksmith even addressed in 4e or are you drawing from your own experiences to make things up ? </p><p></p><p></p><p></p><p>Where does 4e state "write it down and we'll come up with something if it comes up in the game in a manner in which the results need to be randomly determined.". Seriously, I see fans of 4e state this like there is a section in the book that states this when there isn't. It is a houserule not a part of the actual game.</p><p></p><p></p><p></p><p>IMO, videogames are definitely more concerned with mechanics and how said mechanics affect and balance against whatever is the opposition than any type of simulation... unless it is specificly a sim-game. In Tekken why can Eddy Gordo fight for the whole round on his hands but my Law character can't attempt to learn or even try that? Or why can't any character if they fight another enough learn new counters or styles based on countering that opponenets style? IMO this is much more similar to 4e's specific combat "powers" and restricted multi-classing than 3e's learn anything mentality. YMMV of course.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4685910, member: 48965"] No, a videogame has a set of limited options, usually based around the type of videogame it is (fighting, shooter, etc.). Now the difference all rpg's have is that a human as GM/DM can modify, add to, trim or whatever those rules... so really 4e has the more limited out of the box options focused on one type of play. Take from that what you will. And here we disagree you could do exactly that ( just say - "my dwarf fighter is a talented blacksmith" and have that be part of your character.) in 3.5 and just like in 4e whatever effect it had would be up to the DM... now what's the difference again? Yes if you wanted it to have the mechanical effects exactly according to the game rules for that skill, then you had to spend points (of course a DM could again change these rules as well)... however there was no rule that a DM couldn't institute a Blacksmith background and come up with his own rules for it (I actually think later supplements did come up with backgrounds.), ultimately it comes down to exactly the same as 4e... making some stuff up, but for those not comfortable with this option, 3e also gave a default method to integrate it into the game, a common basis beyond "mother may I" ... how again does 4e handle this in the rules, I mean is anything like a character being able to blacksmith even addressed in 4e or are you drawing from your own experiences to make things up ? Where does 4e state "write it down and we'll come up with something if it comes up in the game in a manner in which the results need to be randomly determined.". Seriously, I see fans of 4e state this like there is a section in the book that states this when there isn't. It is a houserule not a part of the actual game. IMO, videogames are definitely more concerned with mechanics and how said mechanics affect and balance against whatever is the opposition than any type of simulation... unless it is specificly a sim-game. In Tekken why can Eddy Gordo fight for the whole round on his hands but my Law character can't attempt to learn or even try that? Or why can't any character if they fight another enough learn new counters or styles based on countering that opponenets style? IMO this is much more similar to 4e's specific combat "powers" and restricted multi-classing than 3e's learn anything mentality. YMMV of course. [/QUOTE]
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