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<blockquote data-quote="ProfessorCirno" data-source="post: 4686391" data-attributes="member: 65637"><p>Stepping away from the nara-wahtever and simu-whatsit discussion, I'm going to use a word some people here <strong>really</strong> hate.</p><p></p><p>4e lacks verisimilitude.</p><p></p><p>I'm not going to say previous editions were totally realistic, but they gave the impression that they at least cared about making it seem that way. 4e doesn't. 4e is an action movie. You don't care about the random schmucks on the street as you jog to the building being held hostage by terrorists, and neither does 4e. Action heroes never run out of bullets, and neither do 4e characters. It's not built around the idea of a concrete world and setting, it's built around bare ideas that you put together to make the scenes.</p><p></p><p>And that's not a bad thing. It's just not what some people want.</p><p></p><p>In my experience, players are fickle, random creatures. I'm one of them. The DM adage goes, "Give something enough description, it becomes an artifact." The problem with 4e is that it doesn't care about that. If <strong>all</strong> editions are video games, then 4e is very much a modern one, with new and cutting edge graphics. They can see the light reflecting off the water, and important things LOOK important, and also awesome. In fact, it's cyclical - the important things are awesome, and the awesome things are important. Dialogue is a means of getting to an end, the fighting scenes are fast paced and filled with action (Or they should. I don't think the muddiness that sometimes occurs in combat is meant to be there)</p><p></p><p>I perfer playing older style games. Maybe I'll go REAL old school and play a simple dungeon crawl, and that's cool. Replacable PCs, big death rate, slow accumilation of power for the casters, but when they DO accumilate the power, they're rather powerful indeed.</p><p></p><p>Usually, I like my video games from the 90's the msot. Baldur's Gate series, Fallout, Arcanum, or Planescape: Torment. The dialogue was important. Fighting scenes were much slower paced. The graphics weren't much, but lush text descriptions did the job better then any amount of bloom could for us. Sure, it's not <strong>awesome</strong>. And it's definately not for everyone. But I think it's a huge mistake to just dismiss it entirely. It's a part of your history. And for some of us, it's far, far more enjoyable then the stuff that came later.</p><p></p><p>I'm not stating that this is how AND ONLY HOW the editions can be played. You can most definately play a 4e campaign where the emphasis is on dialogue and storyline and player choice. I just don't think that's what the edition itself really wants you to do. This list is where I think the developers intended to put the emphasis.</p><p></p><p>Edit: Or at least, where I see the emphasis being put.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 4686391, member: 65637"] Stepping away from the nara-wahtever and simu-whatsit discussion, I'm going to use a word some people here [B]really[/B] hate. 4e lacks verisimilitude. I'm not going to say previous editions were totally realistic, but they gave the impression that they at least cared about making it seem that way. 4e doesn't. 4e is an action movie. You don't care about the random schmucks on the street as you jog to the building being held hostage by terrorists, and neither does 4e. Action heroes never run out of bullets, and neither do 4e characters. It's not built around the idea of a concrete world and setting, it's built around bare ideas that you put together to make the scenes. And that's not a bad thing. It's just not what some people want. In my experience, players are fickle, random creatures. I'm one of them. The DM adage goes, "Give something enough description, it becomes an artifact." The problem with 4e is that it doesn't care about that. If [B]all[/B] editions are video games, then 4e is very much a modern one, with new and cutting edge graphics. They can see the light reflecting off the water, and important things LOOK important, and also awesome. In fact, it's cyclical - the important things are awesome, and the awesome things are important. Dialogue is a means of getting to an end, the fighting scenes are fast paced and filled with action (Or they should. I don't think the muddiness that sometimes occurs in combat is meant to be there) I perfer playing older style games. Maybe I'll go REAL old school and play a simple dungeon crawl, and that's cool. Replacable PCs, big death rate, slow accumilation of power for the casters, but when they DO accumilate the power, they're rather powerful indeed. Usually, I like my video games from the 90's the msot. Baldur's Gate series, Fallout, Arcanum, or Planescape: Torment. The dialogue was important. Fighting scenes were much slower paced. The graphics weren't much, but lush text descriptions did the job better then any amount of bloom could for us. Sure, it's not [B]awesome[/B]. And it's definately not for everyone. But I think it's a huge mistake to just dismiss it entirely. It's a part of your history. And for some of us, it's far, far more enjoyable then the stuff that came later. I'm not stating that this is how AND ONLY HOW the editions can be played. You can most definately play a 4e campaign where the emphasis is on dialogue and storyline and player choice. I just don't think that's what the edition itself really wants you to do. This list is where I think the developers intended to put the emphasis. Edit: Or at least, where I see the emphasis being put. [/QUOTE]
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